My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Royal Delivery Elixir Golem Goblin Drill Cannon Cart Bandit Fisherman Phoenix Lumberjack Night Witch Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Bandit Electro Wizard Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Zap
Bandit Sparky
Barbarian Barrel
Wizard Bandit Electro Wizard Sparky
The Log
Bandit Sparky
Earthquake
Arrows
Royal Delivery
Wizard Bandit Electro Wizard Sparky
Fireball
Wizard Bandit Electro Wizard Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Wizard Bandit Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Freeze Electro Wizard Golden Knight Wizard Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Freeze Electro Wizard Golden Knight

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Bandit Sparky Mega Knight
Freeze
Electro Giant
Golden Knight Sparky
Bandit
Wizard Electro Wizard Mega Knight Golden Knight
Electro Wizard
Bandit Sparky Mega Knight
Sparky
Wizard Electro Giant Electro Wizard Golden Knight
Mega Knight
Wizard Bandit Electro Wizard
Golden Knight
Electro Giant Bandit Sparky

Defense Synergies 0 13

Wizard
Freeze Bandit Electro Wizard Mega Knight Golden Knight
Freeze
Wizard Electro Wizard Sparky Mega Knight
Electro Giant
Golden Knight
Bandit
Wizard Electro Wizard Mega Knight
Electro Wizard
Wizard Freeze Bandit Mega Knight
Sparky
Freeze Golden Knight
Mega Knight
Wizard Freeze Bandit Electro Wizard
Golden Knight
Wizard Electro Giant Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky Golden Knight
Sparky Bandit Electro Wizard Mega Knight
Sparky Mega Knight Freeze Bandit Electro Wizard
Sparky Bandit Electro Wizard Mega Knight
Sparky Mega Knight
Freeze Bandit Electro Wizard Mega Knight
Electro Wizard Wizard Freeze
Electro Giant Bandit Electro Wizard Sparky Mega Knight Golden Knight
Sparky
Bandit Electro Wizard Sparky Mega Knight
Electro Wizard Wizard Freeze Electro Giant Bandit Mega Knight
Wizard Electro Wizard
Sparky Mega Knight Wizard Freeze Bandit Electro Wizard
Wizard Sparky Mega Knight Freeze Electro Wizard Golden Knight
Sparky Bandit Electro Wizard Mega Knight
Freeze Electro Giant Bandit Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Electro Wizard
Mega Knight Wizard Bandit Electro Wizard Golden Knight
Wizard Freeze Bandit Electro Wizard Mega Knight
Sparky Electro Wizard
Wizard Mega Knight Electro Giant Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant Bandit Electro Wizard Sparky
Bandit Electro Wizard Wizard Mega Knight
Bandit Mega Knight Electro Wizard Sparky Golden Knight
Mega Knight Bandit Electro Wizard Sparky
Bandit Sparky Mega Knight
Wizard Electro Giant Freeze Electro Wizard
Sparky Bandit Electro Wizard
Mega Knight Sparky
Freeze Electro Wizard Mega Knight Bandit Sparky
Sparky
Mega Knight Sparky Golden Knight
Mega Knight Electro Giant Electro Wizard
Mega Knight Wizard Bandit Sparky Golden Knight
Wizard Electro Giant Sparky Mega Knight
Electro Giant Electro Wizard Sparky Freeze Golden Knight
Mega Knight Wizard Freeze Electro Giant Electro Wizard Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit Sparky Golden Knight
Bandit Electro Wizard Golden Knight
Bandit Sparky
Freeze Sparky
Wizard Sparky Mega Knight
Wizard Electro Giant Freeze
Wizard Sparky
Wizard Freeze
Wizard Bandit Golden Knight
Electro Wizard Sparky
Wizard Bandit Electro Wizard Sparky Golden Knight
Wizard
Bandit Sparky Golden Knight
Freeze Bandit
Sparky
Wizard Bandit Sparky Golden Knight
Wizard Bandit Sparky Mega Knight
Freeze Sparky
Sparky
Wizard Bandit Electro Wizard Sparky Mega Knight
Wizard Electro Giant Mega Knight Golden Knight
Sparky Mega Knight
Wizard
Sparky
Freeze Electro Giant Wizard Sparky Mega Knight
Wizard Bandit Electro Wizard Sparky Golden Knight
Wizard Bandit Sparky Mega Knight Golden Knight
Bandit Sparky Golden Knight
Wizard Electro Giant Electro Wizard Sparky
Electro Wizard Wizard Freeze Electro Giant
Sparky
Wizard Bandit Sparky Mega Knight
Freeze Electro Wizard Sparky
Sparky Mega Knight
Wizard Sparky
Electro Wizard Freeze Bandit
Wizard Electro Wizard
Freeze
Wizard Electro Wizard Sparky Mega Knight
Wizard
Electro Giant Sparky
Sparky Mega Knight
Electro Giant Freeze Electro Wizard Sparky Golden Knight
Electro Wizard
Freeze Electro Giant Bandit Electro Wizard Sparky Mega Knight Golden Knight

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