My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Miner Graveyard
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Miner Graveyard
Zap
Minion Horde Goblin Barrel Skeleton Army Graveyard
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Hunter Graveyard
The Log
Goblin Barrel Skeleton Army Hunter Graveyard
Earthquake
Goblin Barrel Skeleton Army Graveyard
Arrows
Minion Horde Goblin Barrel Skeleton Army Graveyard
Royal Delivery
Minion Horde Wizard Goblin Barrel Skeleton Army Hunter Miner Graveyard
Fireball
Minion Horde Wizard Goblin Barrel Skeleton Army Hunter
Poison
Minion Horde Wizard Skeleton Army Hunter Graveyard
Lightning
Wizard Hunter
Rocket
Minion Horde Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Skeleton Army Miner Hunter Minion Horde Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Barrel Skeleton Army Miner

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Miner
Wizard
Rage Miner
Rage
Minion Horde Wizard
Goblin Barrel
Skeleton Army Miner
Skeleton Army
Goblin Barrel
Hunter
Miner
Minion Horde Wizard Goblin Barrel Graveyard
Graveyard
Miner

Defense Synergies 0 1

Minion Horde
Wizard
Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Wizard
Hunter
Miner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Skeleton Army Hunter
Minion Horde Skeleton Army Hunter
Minion Horde Skeleton Army Hunter
Skeleton Army
Skeleton Army Hunter
Minion Horde Hunter Wizard
Minion Horde Hunter Skeleton Army
Skeleton Army Minion Horde Hunter Miner
Minion Horde Skeleton Army Wizard Hunter
Minion Horde Hunter Wizard
Minion Horde Skeleton Army Hunter Wizard
Wizard Skeleton Army Minion Horde Hunter
Skeleton Army Minion Horde Hunter
Minion Horde Skeleton Army Hunter
Minion Horde Wizard Skeleton Army Hunter
Minion Horde Wizard Skeleton Army Hunter
Wizard Hunter
Hunter
Wizard Skeleton Army Minion Horde Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Wizard Hunter Miner
Skeleton Army Minion Horde Hunter
Skeleton Army Hunter Minion Horde
Minion Horde Skeleton Army Hunter
Wizard Minion Horde Hunter
Skeleton Army Minion Horde Hunter
Minion Horde Skeleton Army Hunter
Minion Horde Skeleton Army
Minion Horde Skeleton Army
Minion Horde Hunter
Skeleton Army
Skeleton Army Minion Horde Wizard Hunter
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde Hunter
Minion Horde Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Miner
Minion Horde Miner
Wizard Minion Horde
Wizard Minion Horde Hunter
Minion Horde Wizard
Wizard Hunter
Miner Wizard
Minion Horde
Miner Minion Horde Wizard
Wizard
Hunter Miner
Minion Horde
Minion Horde Wizard Hunter
Minion Horde Wizard
Minion Horde
Wizard Hunter
Wizard Miner
Minion Horde
Wizard
Minion Horde
Wizard Hunter
Minion Horde
Miner Wizard Hunter
Wizard Miner
Miner
Minion Horde Wizard Hunter
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Hunter Miner
Minion Horde
Minion Horde
Wizard
Minion Horde Skeleton Army
Wizard Hunter
Miner Minion Horde Wizard Hunter
Wizard
Minion Horde
Minion Horde
Miner

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