My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang Inferno Tower
Barbarian Barrel
Archers Goblin Gang Inferno Tower
The Log
Archers Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Archers Goblin Gang Hog Rider Inferno Tower
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Archers Goblin Gang Hog Rider Inferno Tower
Poison
Archers Goblin Gang Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider
Goblin Gang
Hog Rider Mini P.E.K.K.A Mirror
Fireball
Hog Rider Mirror The Log
Mini P.E.K.K.A
Archers Goblin Gang Hog Rider Mirror The Log
Hog Rider
Goblin Gang Fireball The Log Archers Mini P.E.K.K.A Mirror
Inferno Tower
Mirror
Fireball The Log Goblin Gang Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Mirror Fireball Mini P.E.K.K.A

Defense Synergies 5 12

Archers
Goblin Gang Mini P.E.K.K.A Inferno Tower The Log
Goblin Gang
Inferno Tower Archers Mini P.E.K.K.A Mirror The Log
Fireball
Mirror The Log Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
The Log Archers Goblin Gang Fireball Mirror
Hog Rider
Inferno Tower
Goblin Gang The Log Archers Fireball Mirror
Mirror
Fireball Goblin Gang Mini P.E.K.K.A Inferno Tower The Log
The Log
Fireball Mini P.E.K.K.A Inferno Tower Archers Goblin Gang Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Inferno Tower Archers
Mini P.E.K.K.A Inferno Tower Goblin Gang
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Archers
Inferno Tower Archers Goblin Gang Fireball
Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A Inferno Tower
Archers Goblin Gang Fireball The Log
Inferno Tower Archers Goblin Gang Fireball
Mini P.E.K.K.A Inferno Tower Goblin Gang Fireball The Log
Fireball Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball Mini P.E.K.K.A Inferno Tower
Fireball Archers Goblin Gang The Log
The Log Archers Fireball
Mini P.E.K.K.A Inferno Tower
Goblin Gang Archers Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Fireball Inferno Tower
Fireball Archers Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Inferno Tower The Log
Goblin Gang Mini P.E.K.K.A Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Mini P.E.K.K.A
Fireball Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Goblin Gang
Mini P.E.K.K.A Inferno Tower
Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball Inferno Tower
Archers Fireball
Goblin Gang Inferno Tower Archers Fireball Mini P.E.K.K.A The Log
Archers Fireball Mini P.E.K.K.A Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Archers Goblin Gang Fireball
Fireball Archers
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A
The Log Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: