My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Mega Minion Musketeer Hog Rider Goblin Barrel Guards
Zap
Goblin Barrel Guards
Barbarian Barrel
Musketeer Goblin Barrel Guards Electro Wizard
The Log
Musketeer Hog Rider Goblin Barrel Guards
Earthquake
Hog Rider Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Mega Minion Musketeer Hog Rider Goblin Barrel Guards Electro Wizard
Fireball
Mega Minion Musketeer Hog Rider Goblin Barrel Electro Wizard
Poison
Mega Minion Musketeer Guards Electro Wizard
Lightning
Mega Minion Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Earthquake Goblin Barrel Guards Musketeer Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Earthquake Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Earthquake
Hog Rider The Log
Musketeer
Hog Rider The Log
Hog Rider
Earthquake Musketeer The Log Goblin Barrel Guards Electro Wizard
Goblin Barrel
Hog Rider Guards
Guards
Hog Rider Goblin Barrel The Log
The Log
Hog Rider Earthquake Musketeer Guards
Electro Wizard
Hog Rider

Defense Synergies 2 9

Mega Minion
Musketeer Guards The Log Electro Wizard
Earthquake
The Log
Musketeer
Guards The Log Mega Minion Electro Wizard
Hog Rider
Goblin Barrel
Guards
Musketeer Mega Minion The Log Electro Wizard
The Log
Musketeer Mega Minion Earthquake Guards Electro Wizard
Electro Wizard
Mega Minion Musketeer Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Musketeer The Log Electro Wizard
Mega Minion Musketeer The Log Electro Wizard
Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Guards Electro Wizard
Earthquake The Log
The Log Mega Minion Earthquake Musketeer Guards Electro Wizard
Mega Minion Musketeer Electro Wizard
Earthquake Musketeer The Log Electro Wizard
Musketeer
Guards Musketeer Electro Wizard
Guards Electro Wizard Mega Minion Earthquake Musketeer The Log
Mega Minion Musketeer Electro Wizard
Earthquake Musketeer Guards The Log Electro Wizard
Mega Minion Earthquake Guards The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Musketeer Electro Wizard
Mega Minion Musketeer Guards The Log Electro Wizard
Earthquake The Log Mega Minion Musketeer Guards Electro Wizard
Musketeer Electro Wizard
Earthquake Musketeer Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Wizard
Electro Wizard Mega Minion Musketeer The Log
Guards Musketeer The Log Electro Wizard
Guards Musketeer The Log Electro Wizard
Musketeer Guards
Musketeer Electro Wizard
Guards Mega Minion Musketeer Electro Wizard
Electro Wizard Mega Minion The Log
Mega Minion Musketeer Guards
Mega Minion Musketeer Guards
Guards The Log Electro Wizard
Guards
Musketeer
Guards Electro Wizard Mega Minion Musketeer The Log
Mega Minion Earthquake Musketeer The Log Electro Wizard
Electro Wizard
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Guards The Log
Musketeer The Log Electro Wizard
Earthquake The Log
Earthquake Musketeer Guards The Log
Earthquake The Log
Mega Minion Musketeer
Earthquake Musketeer The Log
Earthquake The Log
The Log
Musketeer Guards Electro Wizard
Earthquake Musketeer The Log Electro Wizard
Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake
Mega Minion Earthquake Musketeer The Log Electro Wizard
Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Earthquake The Log
Mega Minion
The Log Earthquake Musketeer Electro Wizard
Musketeer The Log
Musketeer The Log
Musketeer Electro Wizard
Electro Wizard Mega Minion Musketeer Guards
Mega Minion
Earthquake Musketeer The Log
Electro Wizard
Earthquake The Log
Earthquake Electro Wizard Musketeer Guards
Mega Minion Musketeer Electro Wizard
The Log
Mega Minion Musketeer Electro Wizard
The Log Earthquake Musketeer
Mega Minion Musketeer
Musketeer Guards The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: