My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Miner Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Graveyard
Giant Snowball
Skeletons Zappies Miner Lumberjack Graveyard
Zap
Skeletons Zappies Graveyard
Barbarian Barrel
Skeletons Zappies Lumberjack Graveyard
The Log
Skeletons Mini P.E.K.K.A Zappies Lumberjack Graveyard
Earthquake
Skeletons Zappies Graveyard
Arrows
Skeletons Zappies Graveyard
Royal Delivery
Skeletons Mini P.E.K.K.A Zappies Miner Lumberjack Graveyard
Fireball
Zappies Lumberjack
Poison
Zappies Graveyard
Lightning
Mini P.E.K.K.A Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Miner Mini P.E.K.K.A Zappies Lumberjack Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Miner Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Golem Graveyard Mini P.E.K.K.A Miner Lumberjack
Mini P.E.K.K.A
Arrows Golem Lumberjack Graveyard
Zappies
Golem Miner Lumberjack Graveyard
Golem
Arrows Mini P.E.K.K.A Zappies Lumberjack Graveyard
Miner
Arrows Zappies Lumberjack Graveyard
Lumberjack
Arrows Mini P.E.K.K.A Zappies Golem Miner Graveyard
Graveyard
Arrows Mini P.E.K.K.A Zappies Golem Miner Lumberjack

Defense Synergies 0 6

Skeletons
Mini P.E.K.K.A Zappies Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Skeletons Arrows
Zappies
Skeletons Lumberjack
Golem
Miner
Lumberjack
Skeletons Arrows Zappies
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Mini P.E.K.K.A Lumberjack Skeletons Zappies
Mini P.E.K.K.A Lumberjack Skeletons Zappies
Mini P.E.K.K.A Lumberjack Skeletons Zappies
Arrows Mini P.E.K.K.A Lumberjack
Arrows Skeletons Zappies Lumberjack
Arrows Zappies
Arrows
Mini P.E.K.K.A Zappies Skeletons Lumberjack
Skeletons Mini P.E.K.K.A Zappies Miner Lumberjack
Skeletons Arrows Zappies Lumberjack
Arrows Zappies
Mini P.E.K.K.A Lumberjack Skeletons Zappies
Arrows Mini P.E.K.K.A Zappies Lumberjack
Mini P.E.K.K.A Zappies Lumberjack
Mini P.E.K.K.A Zappies Lumberjack
Skeletons Arrows Mini P.E.K.K.A Zappies Lumberjack
Arrows Zappies Lumberjack
Arrows Zappies Lumberjack
Mini P.E.K.K.A Zappies Lumberjack
Arrows Mini P.E.K.K.A Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons Zappies
Arrows Mini P.E.K.K.A Miner Lumberjack
Zappies Lumberjack Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Zappies
Skeletons Mini P.E.K.K.A Zappies Lumberjack
Arrows Skeletons Zappies
Mini P.E.K.K.A Skeletons Zappies Lumberjack
Mini P.E.K.K.A Zappies Lumberjack
Skeletons Mini P.E.K.K.A Zappies
Skeletons Zappies
Mini P.E.K.K.A Zappies Lumberjack
Arrows
Mini P.E.K.K.A Skeletons Zappies Lumberjack
Zappies
Zappies Skeletons Mini P.E.K.K.A Lumberjack
Arrows Mini P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Miner
Mini P.E.K.K.A Lumberjack
Miner Arrows
Arrows
Miner
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Miner
Arrows
Arrows
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Arrows
Zappies
Mini P.E.K.K.A
Arrows Miner
Arrows Zappies
Arrows
Zappies
Arrows Zappies
Arrows
Miner Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Zappies
Zappies
Miner

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