My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Three Musketeers Hunter Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Three Musketeers
Giant Snowball
Bomber Minions Three Musketeers
Zap
Bomber Minions Three Musketeers Goblin Giant
Barbarian Barrel
Bomber Three Musketeers Hunter Royal Ghost
The Log
Bomber Three Musketeers Hunter
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Three Musketeers Hunter Royal Ghost
Fireball
Bomber Minions Three Musketeers Hunter
Poison
Bomber Minions Three Musketeers Hunter
Lightning
Three Musketeers Hunter
Rocket
Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Rocket Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Royal Ghost Fireball Hunter Rocket Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Royal Ghost Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Goblin Giant
Minions
Bomber Goblin Giant
Fireball
Goblin Giant
Rocket
Three Musketeers
Royal Ghost
Hunter
Goblin Giant
Goblin Giant
Fireball Bomber Minions Hunter
Royal Ghost
Three Musketeers

Defense Synergies 1 3

Bomber
Royal Ghost
Minions
Hunter Goblin Giant
Fireball
Goblin Giant
Rocket
Three Musketeers
Hunter
Minions
Goblin Giant
Fireball Minions
Royal Ghost
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minions Fireball Goblin Giant
Hunter Bomber Minions Three Musketeers
Rocket Three Musketeers Hunter Bomber Minions
Three Musketeers Hunter Bomber Minions
Bomber Fireball Rocket
Fireball Bomber Minions Hunter Royal Ghost
Minions Rocket Three Musketeers Hunter Fireball
Rocket Fireball Goblin Giant
Three Musketeers Hunter Minions
Bomber Hunter Royal Ghost
Minions Bomber Fireball Hunter Goblin Giant Royal Ghost
Minions Three Musketeers Hunter Fireball
Hunter Bomber Minions Fireball Rocket Three Musketeers
Bomber Fireball Rocket Three Musketeers Minions Hunter Royal Ghost
Three Musketeers Hunter
Rocket Fireball Three Musketeers Hunter
Three Musketeers Bomber Minions Fireball Hunter
Fireball Bomber Minions Three Musketeers Hunter Royal Ghost
Hunter Bomber Minions Fireball Royal Ghost
Three Musketeers Hunter
Bomber Royal Ghost Minions Fireball Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost
Fireball Bomber Rocket Hunter Royal Ghost
Minions Rocket Hunter Goblin Giant
Rocket Hunter Fireball Goblin Giant
Three Musketeers Hunter Goblin Giant
Fireball Rocket Minions Three Musketeers Hunter Goblin Giant
Rocket Minions Fireball Hunter Goblin Giant
Hunter Goblin Giant
Rocket Minions Fireball
Three Musketeers Goblin Giant
Minions Hunter
Rocket Fireball Goblin Giant
Rocket Fireball Three Musketeers Hunter Goblin Giant
Bomber Fireball Three Musketeers
Bomber Minions Fireball Rocket Three Musketeers Hunter Goblin Giant
Minions Bomber Fireball Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Royal Ghost
Fireball Royal Ghost
Rocket Fireball Goblin Giant
Fireball Rocket
Bomber Fireball Rocket
Fireball Minions Rocket Hunter Goblin Giant
Bomber
Fireball Hunter
Fireball
Rocket Minions Fireball Three Musketeers
Rocket Fireball
Fireball Rocket
Rocket Fireball Three Musketeers Hunter
Minions Fireball Rocket
Fireball
Rocket Bomber Fireball Three Musketeers Hunter
Fireball Rocket Three Musketeers
Fireball Rocket Three Musketeers
Bomber Minions Rocket
Rocket Bomber Fireball Three Musketeers Hunter
Rocket Bomber Fireball
Rocket Minions Fireball
Rocket Fireball
Rocket
Rocket Fireball
Bomber Fireball Hunter
Fireball Hunter Royal Ghost
Fireball
Fireball Rocket
Fireball Hunter
Rocket Minions Fireball
Fireball
Bomber Fireball Rocket Hunter
Rocket Fireball
Rocket Fireball
Minions Fireball Rocket
Fireball Rocket Three Musketeers Hunter
Fireball
Fireball Rocket Three Musketeers Hunter
Bomber Fireball
Rocket Fireball
Three Musketeers
Minions Fireball Rocket
Fireball Rocket
Fireball Rocket Goblin Giant Royal Ghost

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