My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Giant Royal Hogs Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs Baby Dragon
Zap
Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Elite Barbarians Royal Hogs Magic Archer
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A Royal Hogs Baby Dragon Magic Archer
Fireball
Goblin Gang Elite Barbarians Royal Hogs Baby Dragon Magic Archer
Poison
Goblin Gang Royal Hogs Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Baby Dragon Magic Archer
Rocket
Elite Barbarians Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon Magic Archer Giant Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Royal Hogs Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant Royal Hogs Baby Dragon
Elite Barbarians
Arrows
Mini P.E.K.K.A
Giant Arrows Goblin Gang Royal Hogs Baby Dragon Magic Archer
Giant
Arrows Mini P.E.K.K.A Goblin Gang Baby Dragon Magic Archer
Royal Hogs
Arrows Goblin Gang Mini P.E.K.K.A Magic Archer
Baby Dragon
Goblin Gang Mini P.E.K.K.A Giant
Magic Archer
Mini P.E.K.K.A Giant Royal Hogs

Defense Synergies 0 6

Arrows
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Magic Archer
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Elite Barbarians Baby Dragon Magic Archer
Giant
Royal Hogs
Baby Dragon
Mini P.E.K.K.A
Magic Archer
Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Baby Dragon Magic Archer
Arrows Goblin Gang Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Arrows Baby Dragon Magic Archer
Arrows Goblin Gang Baby Dragon Magic Archer
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon Magic Archer
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Elite Barbarians Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Arrows Elite Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians
Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A Baby Dragon Magic Archer
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Baby Dragon Magic Archer
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Baby Dragon Magic Archer
Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Baby Dragon Magic Archer
Goblin Gang Elite Barbarians Mini P.E.K.K.A Baby Dragon Magic Archer
Arrows Elite Barbarians Mini P.E.K.K.A Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Magic Archer
Arrows Baby Dragon Magic Archer
Elite Barbarians Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Elite Barbarians Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Elite Barbarians Arrows Baby Dragon Magic Archer
Elite Barbarians Mini P.E.K.K.A
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Goblin Gang Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Goblin Gang Mini P.E.K.K.A Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer

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