My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Barbarian Hut Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Flying Machine Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Prince Bandit
Giant Snowball
Minions Minion Horde Flying Machine
Zap
Minions Minion Horde Flying Machine Prince Bandit
Barbarian Barrel
Barbarian Hut Bandit
The Log
Barbarian Hut Prince Bandit
Earthquake
Barbarian Hut
Arrows
Minions Minion Horde Flying Machine
Royal Delivery
Minions Minion Horde Flying Machine Prince P.E.K.K.A Bandit
Fireball
Minions Minion Horde Flying Machine Barbarian Hut Bandit
Poison
Minions Minion Horde Flying Machine Barbarian Hut
Lightning
Barbarian Hut Prince Bandit
Rocket
Minion Horde Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Bandit Fireball Flying Machine Minion Horde Prince Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Bandit Fireball Flying Machine

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Barbarian Hut Prince P.E.K.K.A Bandit
Minion Horde
Barbarian Hut Prince
Fireball
Flying Machine
Barbarian Hut Prince P.E.K.K.A
Barbarian Hut
Minions Minion Horde Flying Machine Bandit
Prince
Minions Minion Horde Flying Machine
P.E.K.K.A
Minions Flying Machine
Bandit
Minions Barbarian Hut

Defense Synergies 1 11

Minions
Barbarian Hut Flying Machine Prince P.E.K.K.A Bandit
Minion Horde
Barbarian Hut
Fireball
Barbarian Hut Bandit
Flying Machine
Minions Barbarian Hut Prince P.E.K.K.A Bandit
Barbarian Hut
Minions Minion Horde Fireball Flying Machine
Prince
Minions Flying Machine
P.E.K.K.A
Minions Flying Machine
Bandit
Minions Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Minion Horde Fireball Flying Machine
Minion Horde Barbarian Hut P.E.K.K.A Minions Flying Machine Prince Bandit
Minion Horde Barbarian Hut Prince P.E.K.K.A Minions Bandit
Minion Horde Barbarian Hut Prince P.E.K.K.A Minions Bandit
Fireball Prince P.E.K.K.A
Fireball Minions Flying Machine Bandit
Minions Minion Horde Fireball Flying Machine Barbarian Hut
Barbarian Hut Fireball Flying Machine P.E.K.K.A Bandit
Minion Horde Barbarian Hut P.E.K.K.A Minions Prince
Minion Horde Prince Bandit
Minions Minion Horde Fireball Flying Machine Bandit
Minions Minion Horde Fireball Flying Machine Barbarian Hut
Minion Horde Barbarian Hut Prince P.E.K.K.A Minions Fireball Flying Machine Bandit
Fireball Barbarian Hut Minions Minion Horde Prince P.E.K.K.A
Barbarian Hut P.E.K.K.A Minion Horde Prince Bandit
Minion Horde Barbarian Hut Fireball Prince P.E.K.K.A Bandit
Minion Horde Barbarian Hut Minions Fireball Prince P.E.K.K.A
Fireball Minions Minion Horde Flying Machine Barbarian Hut Prince Bandit
Minions Fireball Flying Machine Barbarian Hut Bandit
Barbarian Hut P.E.K.K.A Prince
Minions Minion Horde Fireball Flying Machine Prince P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Prince P.E.K.K.A Bandit
Fireball Bandit Flying Machine Prince
P.E.K.K.A Bandit Minions Minion Horde Barbarian Hut Prince
Prince P.E.K.K.A Minion Horde Fireball Barbarian Hut Bandit
Barbarian Hut P.E.K.K.A Minion Horde Prince Bandit
Fireball Minions Minion Horde Flying Machine
Prince P.E.K.K.A Minions Minion Horde Fireball Flying Machine Barbarian Hut Bandit
P.E.K.K.A Minion Horde Barbarian Hut Prince
Minion Horde P.E.K.K.A Minions Fireball Flying Machine Barbarian Hut Prince Bandit
P.E.K.K.A Minion Horde Barbarian Hut
P.E.K.K.A Minions Minion Horde Flying Machine Prince
P.E.K.K.A Fireball Prince
Prince P.E.K.K.A Minion Horde Fireball Barbarian Hut Bandit
Minion Horde Fireball Flying Machine Barbarian Hut
Minions Minion Horde Fireball Flying Machine Barbarian Hut Prince P.E.K.K.A
Minions Minion Horde Fireball Flying Machine Barbarian Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Flying Machine Barbarian Hut Bandit
Fireball Flying Machine Bandit
Minion Horde Fireball Flying Machine Barbarian Hut Bandit
Fireball Flying Machine Barbarian Hut Prince
Fireball Minion Horde
Fireball Minions Minion Horde Flying Machine
Minion Horde Flying Machine
Fireball Flying Machine Barbarian Hut
Fireball Flying Machine Bandit
Minions Minion Horde Fireball Prince
Minion Horde Fireball Flying Machine Prince Bandit
Fireball Flying Machine
Flying Machine Fireball Barbarian Hut Bandit
Minions Minion Horde Fireball Flying Machine Bandit
Fireball Flying Machine Barbarian Hut Prince
Minion Horde Fireball Flying Machine Barbarian Hut Bandit
Minion Horde Fireball Flying Machine Barbarian Hut Bandit
Fireball
Minions Minion Horde
Fireball Flying Machine Prince Bandit
Fireball Flying Machine
Minions Minion Horde Fireball Prince
Fireball
Prince
Minion Horde Fireball Flying Machine Barbarian Hut
Fireball
Minion Horde
Fireball Flying Machine Bandit
Fireball Flying Machine Prince Bandit
Fireball Bandit
Minion Horde Fireball Flying Machine
Minions Minion Horde Fireball Flying Machine
Minion Horde Fireball
Minion Horde Fireball Bandit
Minion Horde Fireball
P.E.K.K.A Minion Horde Prince
Fireball
Minion Horde Minions Fireball Flying Machine Barbarian Hut Prince Bandit
Fireball Flying Machine
Fireball
Fireball Minion Horde Flying Machine Prince
Fireball Flying Machine
Fireball
Minion Horde Flying Machine Prince P.E.K.K.A
Minions Minion Horde Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Prince Bandit

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