My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Barbarian Hut Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Flying Machine Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Barbarians Flying Machine Balloon
Zap
Goblin Gang Flying Machine Balloon
Barbarian Barrel
Goblin Gang Barbarians Barbarian Hut Magic Archer
The Log
Goblin Gang Barbarians Barbarian Hut
Earthquake
Goblin Gang Barbarians Barbarian Hut
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Barbarians Flying Machine Balloon Magic Archer
Fireball
Goblin Gang Barbarians Flying Machine Barbarian Hut Balloon Magic Archer
Poison
Goblin Gang Barbarians Flying Machine Barbarian Hut Balloon Magic Archer
Lightning
Barbarian Hut Balloon Magic Archer
Rocket
Barbarians Barbarian Hut Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Flying Machine Poison Magic Archer Barbarians Balloon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Goblin Gang Flying Machine Poison

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Barbarians Flying Machine Barbarian Hut Poison Magic Archer
Goblin Gang
Barbarian Hut Balloon
Barbarians
Giant Snowball Balloon
Flying Machine
Giant Snowball Barbarian Hut Balloon
Barbarian Hut
Giant Snowball Goblin Gang Flying Machine Magic Archer
Poison
Giant Snowball Balloon
Balloon
Giant Snowball Goblin Gang Barbarians Flying Machine Poison Magic Archer
Magic Archer
Giant Snowball Barbarian Hut Balloon

Defense Synergies 1 11

Giant Snowball
Goblin Gang Barbarians Flying Machine Barbarian Hut Poison Magic Archer
Goblin Gang
Giant Snowball Barbarians Flying Machine Barbarian Hut Magic Archer
Barbarians
Giant Snowball Goblin Gang
Flying Machine
Giant Snowball Goblin Gang Barbarian Hut
Barbarian Hut
Giant Snowball Goblin Gang Flying Machine Magic Archer
Poison
Giant Snowball
Balloon
Magic Archer
Giant Snowball Goblin Gang Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Flying Machine Magic Archer
Barbarians Barbarian Hut Goblin Gang Flying Machine
Goblin Gang Barbarians Barbarian Hut Giant Snowball
Barbarians Barbarian Hut Goblin Gang
Barbarians Poison
Goblin Gang Giant Snowball Flying Machine Magic Archer
Giant Snowball Goblin Gang Flying Machine Barbarian Hut Poison Magic Archer
Barbarian Hut Barbarians Flying Machine Poison Magic Archer
Barbarians Barbarian Hut Goblin Gang
Goblin Gang Giant Snowball Barbarians
Goblin Gang Barbarians Poison Giant Snowball Flying Machine Magic Archer
Giant Snowball Goblin Gang Flying Machine Barbarian Hut Poison Magic Archer
Barbarians Barbarian Hut Giant Snowball Goblin Gang Flying Machine
Barbarian Hut Giant Snowball Goblin Gang Barbarians Poison Magic Archer
Barbarians Barbarian Hut Goblin Gang
Barbarians Barbarian Hut Giant Snowball Goblin Gang
Barbarians Barbarian Hut Goblin Gang Poison
Giant Snowball Goblin Gang Barbarians Flying Machine Barbarian Hut Magic Archer
Giant Snowball Poison Barbarians Flying Machine Barbarian Hut Magic Archer
Barbarians Barbarian Hut
Goblin Gang Giant Snowball Barbarians Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Barbarian Hut Giant Snowball
Poison Giant Snowball Goblin Gang Flying Machine Magic Archer
Goblin Gang Barbarians Barbarian Hut
Goblin Gang Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Gang
Poison Giant Snowball Goblin Gang Flying Machine Magic Archer
Goblin Gang Barbarians Flying Machine Barbarian Hut
Barbarians Barbarian Hut
Giant Snowball Barbarians Flying Machine Barbarian Hut Poison Magic Archer
Goblin Gang Barbarians Barbarian Hut
Barbarians Flying Machine
Giant Snowball Barbarians Poison
Barbarians Goblin Gang Barbarian Hut
Barbarians Flying Machine Barbarian Hut Magic Archer
Goblin Gang Barbarians Flying Machine Barbarian Hut Poison Magic Archer
Poison Giant Snowball Barbarians Flying Machine Barbarian Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Flying Machine Barbarian Hut
Poison Giant Snowball Flying Machine Magic Archer
Flying Machine Barbarian Hut Poison Magic Archer
Barbarians Flying Machine Barbarian Hut Poison
Poison Giant Snowball Magic Archer
Poison Giant Snowball Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Poison Giant Snowball Flying Machine Barbarian Hut Magic Archer
Poison Giant Snowball Flying Machine
Giant Snowball Goblin Gang Poison
Poison Flying Machine Magic Archer
Poison Giant Snowball Flying Machine Magic Archer
Flying Machine Poison Giant Snowball Barbarian Hut Magic Archer
Flying Machine Poison Magic Archer
Giant Snowball Flying Machine Barbarian Hut Poison Magic Archer
Giant Snowball Flying Machine Barbarian Hut Poison Magic Archer
Magic Archer Flying Machine Barbarian Hut Poison
Giant Snowball Poison
Giant Snowball Flying Machine Poison Magic Archer
Giant Snowball Flying Machine Poison Magic Archer
Poison Magic Archer
Giant Snowball Poison
Giant Snowball Barbarians Flying Machine Barbarian Hut Poison
Giant Snowball Poison Magic Archer
Poison Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Poison Magic Archer
Poison Magic Archer
Poison Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Poison
Giant Snowball
Poison Giant Snowball Magic Archer
Giant Snowball Poison Magic Archer
Giant Snowball Poison Magic Archer
Goblin Gang Barbarians Flying Machine Barbarian Hut Magic Archer
Poison Giant Snowball Flying Machine Magic Archer
Poison Goblin Gang Flying Machine Magic Archer
Giant Snowball Flying Machine Poison Magic Archer
Giant Snowball Poison
Flying Machine
Giant Snowball Goblin Gang Flying Machine Poison Magic Archer
Giant Snowball Flying Machine Poison Magic Archer
Poison Giant Snowball Flying Machine Magic Archer

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