My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Zappies Dark Prince Prince Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Dark Prince Prince Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Bandit
Giant Snowball
Zappies
Zap
Zappies Dark Prince Prince Goblin Giant Bandit
Barbarian Barrel
Ice Spirit Rascals Zappies Dark Prince Bandit
The Log
Ice Spirit Rascals Zappies Dark Prince Prince Bandit
Earthquake
Zappies
Arrows
Ice Spirit Rascals Zappies
Royal Delivery
Ice Spirit Rascals Zappies Dark Prince Prince Bandit
Fireball
Rascals Zappies Bandit
Poison
Rascals Zappies
Lightning
Dark Prince Prince Bandit
Rocket
Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bandit Fireball Zappies Dark Prince Rascals Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Bandit Fireball Zappies

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Rascals Dark Prince Prince Goblin Giant Bandit
Rascals
Ice Spirit Zappies Dark Prince Prince Bandit
Fireball
Goblin Giant Dark Prince
Zappies
Rascals Dark Prince Prince Goblin Giant Bandit
Dark Prince
Prince Ice Spirit Rascals Fireball Zappies Goblin Giant Bandit
Prince
Dark Prince Ice Spirit Rascals Zappies
Goblin Giant
Fireball Ice Spirit Zappies Dark Prince Bandit
Bandit
Ice Spirit Rascals Zappies Dark Prince Goblin Giant

Defense Synergies 1 14

Ice Spirit
Rascals Fireball Zappies Dark Prince Prince Goblin Giant Bandit
Rascals
Ice Spirit
Fireball
Goblin Giant Ice Spirit Zappies Dark Prince Bandit
Zappies
Ice Spirit Fireball Prince Bandit
Dark Prince
Ice Spirit Fireball Prince Bandit
Prince
Ice Spirit Zappies Dark Prince
Goblin Giant
Fireball Ice Spirit
Bandit
Ice Spirit Fireball Zappies Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Goblin Giant
Ice Spirit Rascals Zappies Dark Prince Prince Bandit
Prince Rascals Zappies Dark Prince Bandit
Prince Rascals Zappies Dark Prince Bandit
Fireball Dark Prince Prince
Fireball Rascals Zappies Dark Prince Bandit
Ice Spirit Rascals Fireball Zappies
Rascals Fireball Goblin Giant Bandit
Zappies Rascals Prince
Ice Spirit Rascals Zappies Dark Prince Prince Bandit
Rascals Fireball Zappies Dark Prince Goblin Giant Bandit
Rascals Fireball Zappies
Prince Ice Spirit Rascals Fireball Zappies Dark Prince Bandit
Fireball Ice Spirit Rascals Zappies Dark Prince Prince
Rascals Zappies Prince Bandit
Ice Spirit Rascals Fireball Zappies Prince Bandit
Rascals Fireball Zappies Dark Prince Prince
Ice Spirit Fireball Rascals Zappies Dark Prince Prince Bandit
Ice Spirit Rascals Fireball Zappies Dark Prince Bandit
Zappies Prince
Rascals Dark Prince Fireball Zappies Prince Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Zappies Dark Prince Prince Bandit
Fireball Bandit Prince
Zappies Bandit Ice Spirit Rascals Dark Prince Prince Goblin Giant
Dark Prince Prince Rascals Fireball Zappies Goblin Giant Bandit
Rascals Zappies Dark Prince Prince Goblin Giant Bandit
Fireball Ice Spirit Rascals Zappies Goblin Giant
Rascals Dark Prince Prince Fireball Zappies Goblin Giant Bandit
Rascals Zappies Dark Prince Prince Goblin Giant
Ice Spirit Fireball Zappies Dark Prince Prince Bandit
Zappies Goblin Giant
Rascals Zappies Dark Prince Prince
Fireball Dark Prince Prince Goblin Giant
Rascals Dark Prince Prince Fireball Zappies Goblin Giant Bandit
Rascals Fireball Zappies
Rascals Zappies Ice Spirit Fireball Dark Prince Prince Goblin Giant
Rascals Fireball Zappies Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Bandit
Fireball Bandit
Fireball Goblin Giant Bandit
Rascals Fireball Dark Prince Prince
Fireball Dark Prince
Fireball Ice Spirit Goblin Giant
Fireball Ice Spirit
Fireball Bandit
Fireball Prince
Fireball Dark Prince Prince Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball Prince
Fireball Bandit
Fireball Bandit
Fireball
Fireball Dark Prince Prince Bandit
Fireball
Fireball Prince
Fireball
Prince
Fireball
Ice Spirit Fireball Dark Prince
Fireball Bandit
Fireball Prince Bandit
Fireball Bandit
Fireball
Ice Spirit Fireball Zappies
Fireball
Fireball Bandit
Ice Spirit Fireball Zappies
Prince
Fireball
Ice Spirit Fireball Zappies Dark Prince Prince Bandit
Fireball Zappies
Fireball
Fireball Rascals Dark Prince Prince
Fireball
Fireball
Dark Prince Prince
Ice Spirit Rascals Fireball Zappies
Fireball Zappies
Fireball Dark Prince Prince Goblin Giant Bandit

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