My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Dark Prince Lava Hound
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Witch Lava Hound
Zap
Goblin Gang Goblin Barrel Skeleton Army Dark Prince Witch Lava Hound
Barbarian Barrel
Goblin Gang Goblin Barrel Skeleton Army Dark Prince Witch
The Log
Goblin Gang Goblin Barrel Skeleton Army Dark Prince Witch
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Witch
Arrows
Goblin Gang Goblin Barrel Skeleton Army Witch Lava Hound
Royal Delivery
Goblin Gang Goblin Barrel Skeleton Army Dark Prince Witch Lava Hound
Fireball
Goblin Gang Goblin Barrel Skeleton Army Witch Lava Hound
Poison
Goblin Gang Skeleton Army Witch Lava Hound
Lightning
Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Skeleton Army Tornado Dark Prince Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Goblin Barrel Dark Prince
Goblin Gang
Goblin Barrel Dark Prince Lava Hound
Goblin Barrel
Goblin Gang Dark Prince Arrows Skeleton Army Lava Hound
Skeleton Army
Goblin Barrel Lava Hound
Tornado
Dark Prince Witch
Dark Prince
Goblin Barrel Arrows Goblin Gang Tornado Witch
Witch
Tornado Dark Prince Lava Hound
Lava Hound
Arrows Goblin Gang Goblin Barrel Skeleton Army Witch

Defense Synergies 0 7

Arrows
Tornado Dark Prince
Goblin Gang
Skeleton Army Dark Prince
Goblin Barrel
Skeleton Army
Goblin Gang
Tornado
Arrows Dark Prince Witch
Dark Prince
Arrows Goblin Gang Tornado Witch
Witch
Tornado Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Goblin Gang Dark Prince Witch
Goblin Gang Skeleton Army Tornado Witch Dark Prince
Skeleton Army Witch Goblin Gang Dark Prince
Arrows Skeleton Army Tornado Dark Prince
Arrows Goblin Gang Skeleton Army Tornado Dark Prince
Tornado Arrows Goblin Gang Witch
Arrows
Witch Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Dark Prince
Goblin Gang Skeleton Army Witch Arrows Tornado Dark Prince
Arrows Goblin Gang Tornado Witch
Skeleton Army Goblin Gang Dark Prince Witch
Skeleton Army Arrows Goblin Gang Tornado Dark Prince Witch
Skeleton Army Goblin Gang
Skeleton Army Tornado Goblin Gang
Arrows Goblin Gang Skeleton Army Tornado Dark Prince Witch
Arrows Goblin Gang Skeleton Army Tornado Dark Prince Witch
Arrows Tornado Witch Dark Prince
Tornado
Goblin Gang Skeleton Army Dark Prince Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Dark Prince Witch
Arrows Goblin Gang
Goblin Gang Skeleton Army Dark Prince Witch
Goblin Gang Skeleton Army Dark Prince Tornado
Goblin Gang Skeleton Army Dark Prince Witch
Arrows Goblin Gang Tornado Witch
Goblin Gang Skeleton Army Dark Prince Witch
Skeleton Army Dark Prince
Skeleton Army Tornado Dark Prince Witch
Witch Goblin Gang Skeleton Army
Dark Prince Witch
Skeleton Army Arrows Tornado Dark Prince
Skeleton Army Dark Prince Goblin Gang Witch
Skeleton Army Witch
Goblin Gang Skeleton Army Witch Tornado Dark Prince
Arrows Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows Dark Prince
Arrows Dark Prince
Arrows Tornado Witch
Arrows Tornado Witch
Arrows Tornado
Arrows Tornado
Goblin Gang Tornado
Arrows Tornado Dark Prince
Arrows Tornado
Arrows
Arrows
Arrows Witch
Arrows
Arrows Tornado
Arrows Dark Prince
Arrows Tornado Witch
Arrows Tornado
Tornado
Arrows
Arrows Tornado Dark Prince Witch
Witch
Arrows Tornado Witch
Arrows Tornado Witch
Arrows Tornado
Arrows Tornado Witch
Witch
Arrows
Arrows
Arrows
Goblin Gang Skeleton Army Dark Prince Witch
Arrows Tornado Witch
Arrows
Goblin Gang Dark Prince
Arrows
Arrows Tornado
Dark Prince
Goblin Gang Tornado Witch
Tornado Witch
Tornado Dark Prince Witch

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