My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Knight Goblin Gang Goblin Barrel Skeleton Army Ice Wizard
The Log
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Knight Goblin Gang Goblin Barrel Skeleton Army Ice Wizard
Fireball
Goblin Gang Goblin Barrel Skeleton Army Ice Wizard
Poison
Spear Goblins Goblin Gang Skeleton Army Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Rocket Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Goblin Gang Goblin Barrel Skeleton Army Ice Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Goblin Gang
Arrows
Knight Goblin Barrel
Knight
Spear Goblins Goblin Gang Goblin Barrel Arrows Ice Wizard
Goblin Gang
Knight Goblin Barrel Spear Goblins
Rocket
Goblin Barrel
Spear Goblins Knight Goblin Gang Arrows Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
Ice Wizard
Knight Goblin Barrel

Defense Synergies 3 10

Spear Goblins
Knight Arrows Goblin Gang Skeleton Army Ice Wizard
Arrows
Spear Goblins Knight Ice Wizard
Knight
Spear Goblins Goblin Gang Ice Wizard Arrows Skeleton Army
Goblin Gang
Knight Spear Goblins Skeleton Army Ice Wizard
Rocket
Goblin Barrel
Skeleton Army
Spear Goblins Knight Goblin Gang Ice Wizard
Ice Wizard
Knight Spear Goblins Arrows Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight
Skeleton Army Knight Goblin Gang Ice Wizard
Goblin Gang Rocket Skeleton Army Knight Ice Wizard
Skeleton Army Knight Goblin Gang Ice Wizard
Arrows Rocket Skeleton Army
Arrows Goblin Gang Skeleton Army Spear Goblins Ice Wizard
Rocket Spear Goblins Arrows Goblin Gang Ice Wizard
Rocket Arrows
Goblin Gang Skeleton Army Ice Wizard
Knight Goblin Gang Skeleton Army Spear Goblins Ice Wizard
Goblin Gang Skeleton Army Ice Wizard Spear Goblins Arrows Knight
Arrows Spear Goblins Goblin Gang Ice Wizard
Skeleton Army Knight Goblin Gang Rocket Ice Wizard
Rocket Skeleton Army Arrows Goblin Gang
Skeleton Army Knight Goblin Gang
Rocket Skeleton Army Goblin Gang
Arrows Knight Goblin Gang Skeleton Army
Arrows Spear Goblins Knight Goblin Gang Skeleton Army Ice Wizard
Arrows Spear Goblins Knight Ice Wizard
Goblin Gang Skeleton Army Spear Goblins Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Spear Goblins
Arrows Knight Goblin Gang Rocket
Goblin Gang Skeleton Army Spear Goblins Knight Rocket
Goblin Gang Rocket Skeleton Army Knight
Knight Goblin Gang Skeleton Army
Arrows Rocket Goblin Gang Ice Wizard
Goblin Gang Rocket Skeleton Army Spear Goblins Knight Ice Wizard
Knight Skeleton Army
Rocket Spear Goblins Knight Skeleton Army
Goblin Gang Skeleton Army
Knight
Rocket Skeleton Army Arrows
Rocket Skeleton Army Knight Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Knight Rocket
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Ice Wizard
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows
Arrows Spear Goblins Rocket Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Rocket Goblin Gang
Rocket Arrows Knight
Arrows Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Spear Goblins Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Wizard
Arrows Ice Wizard
Arrows
Rocket Arrows
Arrows Ice Wizard
Rocket
Arrows Rocket
Rocket Arrows
Rocket Arrows
Spear Goblins Goblin Gang Rocket Skeleton Army
Rocket Arrows Ice Wizard
Arrows
Knight Goblin Gang Rocket
Arrows
Rocket Arrows
Goblin Gang Rocket
Rocket
Rocket

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