My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Baby Dragon Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Bandit
Giant Snowball
Fire Spirit Baby Dragon Lumberjack
Zap
Fire Spirit Prince Bandit
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Bandit Lumberjack
The Log
Fire Spirit Elite Barbarians Prince Bandit Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Baby Dragon Prince Bandit Lumberjack
Fireball
Elite Barbarians Baby Dragon Bandit Lumberjack
Poison
Lightning
Elite Barbarians Valkyrie Baby Dragon Prince Bandit Lumberjack
Rocket
Elite Barbarians Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bandit Fireball Valkyrie Baby Dragon Lumberjack Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Bandit Fireball Valkyrie

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Baby Dragon Prince Bandit Lumberjack
Elite Barbarians
Valkyrie Fire Spirit Fireball Bandit Lumberjack
Fireball
Elite Barbarians Baby Dragon
Valkyrie
Fire Spirit Elite Barbarians Prince Lumberjack Baby Dragon Bandit
Baby Dragon
Fire Spirit Fireball Valkyrie Prince Bandit Lumberjack
Prince
Valkyrie Fire Spirit Baby Dragon Lumberjack
Bandit
Fire Spirit Elite Barbarians Valkyrie Baby Dragon Lumberjack
Lumberjack
Valkyrie Fire Spirit Elite Barbarians Baby Dragon Prince Bandit

Defense Synergies 1 12

Fire Spirit
Valkyrie
Elite Barbarians
Valkyrie
Fireball
Valkyrie Bandit Lumberjack
Valkyrie
Elite Barbarians Fire Spirit Fireball Baby Dragon Prince Bandit Lumberjack
Baby Dragon
Valkyrie Prince Bandit Lumberjack
Prince
Valkyrie Baby Dragon
Bandit
Fireball Valkyrie Baby Dragon Lumberjack
Lumberjack
Fireball Valkyrie Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Elite Barbarians Lumberjack Valkyrie Prince Bandit
Prince Lumberjack Fire Spirit Elite Barbarians Valkyrie Bandit
Elite Barbarians Prince Lumberjack Valkyrie Bandit
Elite Barbarians Fireball Valkyrie Prince Lumberjack
Fireball Fire Spirit Valkyrie Baby Dragon Bandit Lumberjack
Fire Spirit Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Bandit
Elite Barbarians Prince Lumberjack
Elite Barbarians Fire Spirit Valkyrie Prince Bandit Lumberjack
Valkyrie Fireball Baby Dragon Bandit Lumberjack
Fireball Baby Dragon
Prince Lumberjack Fire Spirit Elite Barbarians Fireball Valkyrie Bandit
Fire Spirit Fireball Valkyrie Baby Dragon Prince Lumberjack
Elite Barbarians Prince Bandit Lumberjack
Elite Barbarians Fireball Prince Bandit Lumberjack
Elite Barbarians Fireball Valkyrie Prince Lumberjack
Fire Spirit Fireball Elite Barbarians Valkyrie Baby Dragon Prince Bandit Lumberjack
Valkyrie Baby Dragon Fire Spirit Fireball Bandit Lumberjack
Elite Barbarians Prince Lumberjack
Valkyrie Fire Spirit Elite Barbarians Fireball Baby Dragon Prince Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Fireball Prince Bandit
Fireball Bandit Elite Barbarians Valkyrie Baby Dragon Prince Lumberjack
Bandit Lumberjack Elite Barbarians Valkyrie Prince
Valkyrie Prince Lumberjack Elite Barbarians Fireball Bandit
Elite Barbarians Valkyrie Prince Bandit Lumberjack
Fire Spirit Fireball Baby Dragon
Prince Elite Barbarians Fireball Valkyrie Bandit Lumberjack
Elite Barbarians Valkyrie Prince Lumberjack
Elite Barbarians Fireball Valkyrie Baby Dragon Prince Bandit
Elite Barbarians Valkyrie Prince Lumberjack
Elite Barbarians Fireball Valkyrie Prince
Elite Barbarians Prince Fireball Valkyrie Bandit Lumberjack
Fireball Valkyrie Baby Dragon
Elite Barbarians Fireball Valkyrie Baby Dragon Prince Lumberjack
Valkyrie Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Valkyrie Prince
Fireball Fire Spirit Valkyrie Baby Dragon
Fireball Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fireball Fire Spirit Baby Dragon
Fireball Bandit
Fire Spirit Elite Barbarians Fireball Prince Lumberjack
Fireball Valkyrie Prince Bandit
Fireball Fire Spirit Baby Dragon
Fire Spirit Elite Barbarians Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Elite Barbarians Fireball Baby Dragon Prince
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Fire Spirit Fireball Baby Dragon Prince Bandit
Fire Spirit Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Fire Spirit Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Prince Bandit
Fireball Baby Dragon Bandit
Elite Barbarians Fire Spirit Fireball Baby Dragon
Fireball
Elite Barbarians Fireball
Fireball Bandit
Fireball
Prince
Fireball
Fire Spirit Fireball Prince Bandit
Fireball Fire Spirit Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon Prince Lumberjack
Fireball Baby Dragon
Fireball
Elite Barbarians Prince
Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon Prince Bandit

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