My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Balloon Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Flying Machine Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Graveyard
Giant Snowball
Goblins Royal Recruits Flying Machine Balloon Graveyard
Zap
Goblins Flying Machine Balloon Graveyard
Barbarian Barrel
Goblins Royal Recruits Ice Wizard Magic Archer Graveyard
The Log
Goblins Royal Recruits Graveyard
Earthquake
Graveyard
Arrows
Goblins Royal Recruits Flying Machine Graveyard
Royal Delivery
Goblins Royal Recruits Flying Machine Balloon Ice Wizard Magic Archer Graveyard
Fireball
Flying Machine Balloon Ice Wizard Magic Archer
Poison
Royal Recruits Flying Machine Balloon Ice Wizard Magic Archer Graveyard
Lightning
Balloon Ice Wizard Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Wizard Flying Machine Magic Archer Balloon Graveyard Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Ice Wizard Flying Machine Magic Archer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Recruits
Flying Machine Magic Archer Graveyard
Flying Machine
Royal Recruits Balloon Graveyard
Rocket
Balloon
Flying Machine Ice Wizard Magic Archer Graveyard
Ice Wizard
Balloon Graveyard
Magic Archer
Royal Recruits Balloon
Graveyard
Royal Recruits Flying Machine Balloon Ice Wizard

Defense Synergies 0 5

Goblins
Flying Machine Ice Wizard Magic Archer
Royal Recruits
Ice Wizard
Flying Machine
Goblins Ice Wizard
Rocket
Balloon
Ice Wizard
Goblins Royal Recruits Flying Machine
Magic Archer
Goblins
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Flying Machine Magic Archer
Goblins Royal Recruits Flying Machine Ice Wizard
Rocket Goblins Royal Recruits Ice Wizard
Royal Recruits Goblins Ice Wizard
Royal Recruits Rocket
Goblins Flying Machine Ice Wizard Magic Archer
Rocket Flying Machine Ice Wizard Magic Archer
Rocket Royal Recruits Flying Machine Magic Archer
Goblins Royal Recruits Ice Wizard
Goblins Royal Recruits Ice Wizard
Goblins Ice Wizard Royal Recruits Flying Machine Magic Archer
Flying Machine Ice Wizard Magic Archer
Royal Recruits Flying Machine Rocket Ice Wizard
Rocket Goblins Royal Recruits Magic Archer
Royal Recruits
Rocket Royal Recruits
Goblins Royal Recruits
Goblins Royal Recruits Flying Machine Ice Wizard Magic Archer
Royal Recruits Flying Machine Ice Wizard Magic Archer
Royal Recruits
Royal Recruits Goblins Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins
Flying Machine Rocket Magic Archer
Royal Recruits Goblins Rocket
Royal Recruits Rocket
Royal Recruits
Rocket Flying Machine Ice Wizard Magic Archer
Royal Recruits Rocket Goblins Flying Machine Ice Wizard
Royal Recruits
Royal Recruits Rocket Goblins Flying Machine Magic Archer
Royal Recruits
Royal Recruits Flying Machine
Royal Recruits Rocket
Royal Recruits Rocket
Royal Recruits Flying Machine Magic Archer
Royal Recruits Goblins Flying Machine Rocket Magic Archer
Royal Recruits Flying Machine Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Flying Machine Rocket
Flying Machine Ice Wizard Magic Archer
Rocket Flying Machine Magic Archer
Royal Recruits Flying Machine Rocket
Rocket Magic Archer
Flying Machine Rocket Ice Wizard Magic Archer
Flying Machine Magic Archer
Flying Machine Ice Wizard Magic Archer
Flying Machine
Rocket Goblins
Rocket Royal Recruits Flying Machine Magic Archer
Flying Machine Rocket Magic Archer
Flying Machine Rocket Magic Archer
Flying Machine Rocket Magic Archer
Flying Machine Magic Archer
Rocket Flying Machine Magic Archer
Magic Archer Royal Recruits Flying Machine Rocket
Rocket
Rocket
Rocket Flying Machine Magic Archer
Rocket Flying Machine Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Royal Recruits Flying Machine
Ice Wizard Magic Archer
Flying Machine Ice Wizard Magic Archer
Flying Machine Magic Archer
Rocket Magic Archer
Flying Machine Ice Wizard Magic Archer
Rocket Flying Machine
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Royal Recruits Flying Machine Rocket Magic Archer
Rocket Flying Machine Ice Wizard Magic Archer
Flying Machine Rocket Magic Archer
Flying Machine Magic Archer
Rocket
Royal Recruits Flying Machine
Royal Recruits Flying Machine Rocket Magic Archer
Flying Machine Rocket Magic Archer
Royal Recruits Flying Machine Rocket Magic Archer

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