My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Witch Balloon Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Balloon Giant Skeleton Bandit
Giant Snowball
Minions Clone Witch Balloon
Zap
Minions Clone Witch Balloon Bandit
Barbarian Barrel
Rascals Clone Witch Giant Skeleton Bandit
The Log
Rascals Clone Witch Giant Skeleton Bandit
Earthquake
Clone Witch
Arrows
Minions Rascals Clone Witch
Royal Delivery
Minions Rascals Clone Witch Balloon Giant Skeleton Bandit
Fireball
Minions Rascals Clone Witch Balloon Bandit
Poison
Minions Rascals Clone Witch Balloon
Lightning
Witch Balloon Bandit
Rocket
Rascals Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Clone Bandit Rascals Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Clone Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Giant Skeleton Bandit
Minions
Rascals Clone Balloon Giant Skeleton Bandit
Rascals
Minions Balloon Bandit
Clone
Balloon Giant Skeleton Minions Witch
Witch
Clone Giant Skeleton Bandit
Balloon
Arrows Clone Minions Rascals Giant Skeleton Bandit
Giant Skeleton
Clone Arrows Minions Witch Balloon Bandit
Bandit
Arrows Minions Rascals Witch Balloon Giant Skeleton

Defense Synergies 0 6

Arrows
Giant Skeleton Bandit
Minions
Giant Skeleton Bandit
Rascals
Clone
Witch
Giant Skeleton Bandit
Balloon
Giant Skeleton
Arrows Minions Witch
Bandit
Arrows Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Minions Rascals Witch Bandit
Witch Minions Rascals Giant Skeleton Bandit
Witch Minions Rascals Bandit
Arrows Giant Skeleton
Arrows Minions Rascals Bandit
Minions Arrows Rascals Witch
Arrows Rascals Giant Skeleton Bandit
Witch Minions Rascals
Rascals Giant Skeleton Bandit
Minions Witch Arrows Rascals Giant Skeleton Bandit
Arrows Minions Rascals Witch
Minions Rascals Witch Giant Skeleton Bandit
Arrows Minions Rascals Witch
Rascals Bandit
Rascals Bandit
Arrows Minions Rascals Witch
Arrows Minions Rascals Witch Bandit
Arrows Witch Minions Rascals Giant Skeleton Bandit
Rascals Arrows Minions Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Witch Giant Skeleton Bandit
Bandit Arrows
Giant Skeleton Bandit Minions Rascals Witch
Giant Skeleton Rascals Bandit
Giant Skeleton Rascals Witch Bandit
Arrows Minions Rascals Witch
Rascals Minions Witch Giant Skeleton Bandit
Giant Skeleton Rascals
Giant Skeleton Minions Witch Bandit
Witch
Minions Rascals Witch Giant Skeleton
Arrows Giant Skeleton
Rascals Giant Skeleton Witch Bandit
Rascals Witch
Rascals Witch Minions Giant Skeleton
Arrows Minions Rascals Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Giant Skeleton Bandit
Arrows Bandit
Arrows Giant Skeleton Bandit
Arrows Rascals Giant Skeleton
Arrows
Arrows Minions Witch
Arrows Witch
Arrows
Arrows Bandit
Minions
Arrows Bandit
Arrows
Bandit
Arrows Minions Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Minions
Arrows Bandit
Arrows Witch
Minions Giant Skeleton
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch Bandit
Arrows Witch Bandit
Arrows Bandit
Arrows Witch
Minions Witch
Arrows Bandit
Arrows
Giant Skeleton
Arrows
Minions Witch Bandit
Arrows Witch
Arrows
Rascals
Arrows
Arrows Giant Skeleton
Minions Rascals Witch Giant Skeleton
Witch
Witch Giant Skeleton Bandit

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