My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Zappies Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Zappies Baby Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Guards
Giant Snowball
Archers Minion Horde Zappies Guards Baby Dragon
Zap
Archers Minion Horde Zappies Guards Goblin Giant
Barbarian Barrel
Archers Zappies Guards
The Log
Archers Zappies Guards
Earthquake
Archers Zappies Guards
Arrows
Archers Minion Horde Zappies Guards
Royal Delivery
Archers Minion Horde Zappies Guards Baby Dragon
Fireball
Archers Minion Horde Zappies Baby Dragon
Poison
Archers Minion Horde Zappies Guards
Lightning
Baby Dragon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Guards Zappies Baby Dragon Minion Horde Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Archers Minion Horde Zappies Guards Baby Dragon
Archers
Zap Baby Dragon Goblin Giant
Minion Horde
Rage Zap Goblin Giant
Zappies
Zap Rage Baby Dragon Goblin Giant
Rage
Minion Horde Zappies Goblin Giant
Guards
Zap
Baby Dragon
Zap Archers Zappies Goblin Giant
Goblin Giant
Zap Archers Minion Horde Zappies Rage Baby Dragon

Defense Synergies 1 10

Zap
Goblin Giant Archers Minion Horde Zappies Guards Baby Dragon
Archers
Zap Guards Baby Dragon Goblin Giant
Minion Horde
Zap
Zappies
Zap Guards
Rage
Guards
Zap Archers Zappies Baby Dragon
Baby Dragon
Zap Archers Guards
Goblin Giant
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Zappies Baby Dragon Goblin Giant
Minion Horde Zap Zappies
Minion Horde Archers Zappies
Minion Horde Zappies Guards
Zap Archers Zappies Guards Baby Dragon
Minion Horde Zap Archers Zappies Baby Dragon
Zap Baby Dragon Goblin Giant
Minion Horde Zappies
Guards Archers Minion Horde Zappies
Archers Minion Horde Guards Zap Zappies Baby Dragon Goblin Giant
Minion Horde Zap Archers Zappies Baby Dragon
Minion Horde Zap Zappies Guards
Zap Minion Horde Zappies Guards Baby Dragon
Minion Horde Zappies
Minion Horde Zap Zappies
Minion Horde Zappies
Zap Archers Minion Horde Zappies Guards Baby Dragon
Zap Baby Dragon Archers Zappies Guards
Zappies
Archers Minion Horde Zappies Guards Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Zappies
Zap Archers Baby Dragon
Zappies Guards Zap Minion Horde Goblin Giant
Guards Zap Minion Horde Zappies Goblin Giant
Minion Horde Zappies Guards Goblin Giant
Zap Archers Minion Horde Zappies Baby Dragon Goblin Giant
Guards Archers Minion Horde Zappies Goblin Giant
Minion Horde Zappies Goblin Giant
Zap Minion Horde Zappies Baby Dragon
Minion Horde Zappies Guards Goblin Giant
Minion Horde Zappies Guards
Zap Guards Goblin Giant
Minion Horde Zappies Guards Goblin Giant
Archers Minion Horde Zappies Baby Dragon
Zappies Guards Zap Archers Minion Horde Baby Dragon Goblin Giant
Zap Archers Minion Horde Zappies Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon Goblin Giant
Guards
Zap Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon Goblin Giant
Archers Minion Horde Baby Dragon
Zap Baby Dragon
Zap
Minion Horde Guards
Zap Minion Horde
Zap Archers Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde
Zap Archers Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Archers Minion Horde Baby Dragon
Zap Minion Horde Zappies Guards
Minion Horde
Zap Minion Horde
Zap Minion Horde Zappies
Minion Horde
Zap Minion Horde Archers Zappies Guards
Zap Archers Zappies Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap
Minion Horde
Zap Minion Horde Zappies Guards Baby Dragon
Zap Zappies
Zap Baby Dragon Goblin Giant

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