My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army
Giant Snowball
Bats Royal Hogs Skeleton Army Princess
Zap
Bats Royal Hogs Skeleton Army Princess
Barbarian Barrel
Knight Wizard Royal Hogs Skeleton Army Princess
The Log
Mini P.E.K.K.A Royal Hogs Skeleton Army Princess
Earthquake
Royal Hogs Skeleton Army
Arrows
Bats Royal Hogs Skeleton Army Princess
Royal Delivery
Bats Knight Mini P.E.K.K.A Wizard Royal Hogs Skeleton Army Princess
Fireball
Wizard Royal Hogs Skeleton Army Princess
Poison
Bats Wizard Royal Hogs Skeleton Army Princess
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Skeleton Army Princess Mini P.E.K.K.A Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Royal Hogs
Arrows
Royal Hogs Knight Mini P.E.K.K.A
Knight
Bats Princess Arrows Wizard Royal Hogs
Mini P.E.K.K.A
Bats Arrows Wizard Royal Hogs Princess
Wizard
Knight Mini P.E.K.K.A Royal Hogs
Royal Hogs
Arrows Bats Knight Mini P.E.K.K.A Wizard Princess
Skeleton Army
Princess
Knight Mini P.E.K.K.A Royal Hogs

Defense Synergies 2 11

Bats
Knight Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A
Knight
Bats Princess Arrows Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Bats Arrows Knight Wizard Skeleton Army Princess
Wizard
Knight Mini P.E.K.K.A Skeleton Army
Royal Hogs
Skeleton Army
Knight Mini P.E.K.K.A Wizard Princess
Princess
Knight Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Skeleton Army Bats Knight
Mini P.E.K.K.A Skeleton Army Bats Knight
Mini P.E.K.K.A Skeleton Army Bats Knight
Arrows Mini P.E.K.K.A Skeleton Army Princess
Arrows Skeleton Army Bats
Bats Arrows Wizard Princess
Arrows
Mini P.E.K.K.A Skeleton Army Princess
Knight Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Arrows Knight Wizard Princess
Arrows Bats Wizard Princess
Mini P.E.K.K.A Skeleton Army Bats Knight Wizard
Wizard Skeleton Army Bats Arrows Mini P.E.K.K.A Princess
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Wizard Bats Arrows Knight Mini P.E.K.K.A Skeleton Army
Arrows Bats Knight Wizard Skeleton Army
Arrows Wizard Bats Knight Princess
Mini P.E.K.K.A
Wizard Skeleton Army Bats Arrows Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army
Arrows Knight Mini P.E.K.K.A Wizard
Skeleton Army Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Knight
Knight Mini P.E.K.K.A Skeleton Army
Arrows Wizard Bats Princess
Mini P.E.K.K.A Skeleton Army Bats Knight
Mini P.E.K.K.A Knight Skeleton Army
Bats Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Bats Knight Mini P.E.K.K.A
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Knight Wizard
Wizard Skeleton Army Princess
Skeleton Army Bats Knight Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Wizard Princess
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Princess
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Bats Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Knight Wizard Princess
Arrows Wizard Princess
Knight Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats Arrows Wizard Princess
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Bats Skeleton Army Princess
Arrows Wizard Princess
Arrows
Knight Mini P.E.K.K.A Wizard Princess
Arrows Wizard Princess
Arrows
Bats Princess
Bats Princess
Princess
Wizard

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