My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Goblin Cage Battle Ram Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse Guards
Giant Snowball
Mega Minion Battle Ram Goblin Curse Guards
Zap
Firecracker Battle Ram Goblin Curse Guards
Barbarian Barrel
Firecracker Goblin Cage Battle Ram Goblin Curse Guards Hunter
The Log
Firecracker Goblin Cage Battle Ram Goblin Curse Guards Hunter
Earthquake
Firecracker Goblin Cage Guards
Arrows
Firecracker Goblin Curse Guards
Royal Delivery
Firecracker Mega Minion Goblin Cage Battle Ram Guards Hunter
Fireball
Firecracker Mega Minion Goblin Cage Battle Ram Hunter
Poison
Firecracker Mega Minion Goblin Cage Goblin Curse Guards Hunter
Lightning
Mega Minion Goblin Cage Battle Ram Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Goblin Curse Guards Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Firecracker Mega Minion Guards Goblin Cage Battle Ram Freeze Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Firecracker Mega Minion Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Goblin Cage Battle Ram
Mega Minion
Firecracker
Goblin Cage
Firecracker Battle Ram Hunter
Battle Ram
Firecracker Goblin Cage Freeze Hunter
Goblin Curse
Guards
Freeze
Battle Ram
Hunter
Goblin Cage Battle Ram

Defense Synergies 1 11

Firecracker
Mega Minion Goblin Cage Guards Hunter
Mega Minion
Firecracker Goblin Cage Guards Freeze Hunter
Goblin Cage
Firecracker Mega Minion Guards Hunter
Battle Ram
Goblin Curse
Guards
Hunter Firecracker Mega Minion Goblin Cage
Freeze
Mega Minion Hunter
Hunter
Guards Firecracker Mega Minion Goblin Cage Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Goblin Cage
Hunter Firecracker Mega Minion Goblin Cage Goblin Curse
Goblin Cage Hunter Mega Minion Goblin Curse Freeze
Goblin Cage Hunter Firecracker Mega Minion Goblin Curse Guards
Firecracker Goblin Cage
Freeze Firecracker Mega Minion Guards Hunter
Mega Minion Hunter Firecracker Goblin Cage Goblin Curse Freeze
Goblin Cage
Hunter Goblin Cage Goblin Curse
Guards Firecracker Hunter
Goblin Curse Guards Firecracker Mega Minion Freeze Hunter
Mega Minion Hunter Firecracker Goblin Curse
Goblin Cage Hunter Goblin Curse Guards Freeze
Firecracker Mega Minion Goblin Cage Goblin Curse Guards Freeze Hunter
Goblin Cage Goblin Curse Hunter
Goblin Cage Goblin Curse Freeze Hunter
Firecracker Goblin Cage Hunter
Goblin Cage Firecracker Mega Minion Guards Hunter
Goblin Cage Freeze Hunter Firecracker Mega Minion Goblin Curse Guards
Goblin Cage Goblin Curse Hunter
Firecracker Goblin Curse Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage
Firecracker Mega Minion Hunter
Guards Goblin Cage Hunter
Guards Hunter Goblin Cage
Goblin Cage Goblin Curse Guards Hunter
Firecracker Goblin Curse Freeze Hunter
Guards Mega Minion Goblin Cage Hunter
Goblin Cage Goblin Curse Hunter
Goblin Cage Freeze Firecracker Mega Minion
Mega Minion Goblin Cage Goblin Curse Guards
Mega Minion Goblin Cage Guards Hunter
Goblin Cage Guards
Goblin Cage Goblin Curse Guards Hunter
Firecracker Goblin Cage Goblin Curse
Guards Firecracker Mega Minion Goblin Cage Freeze Hunter
Firecracker Mega Minion Goblin Cage Goblin Curse Freeze Hunter
Goblin Cage
Guards Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze
Firecracker Goblin Curse
Firecracker Guards Freeze
Firecracker Goblin Curse
Firecracker Mega Minion Goblin Curse Freeze Hunter
Firecracker
Firecracker Goblin Curse Freeze Hunter
Firecracker
Guards
Firecracker
Firecracker Goblin Curse
Firecracker Hunter
Firecracker Freeze
Firecracker
Firecracker Hunter
Firecracker
Freeze
Firecracker Mega Minion Hunter
Firecracker Goblin Curse
Firecracker Goblin Curse Freeze Hunter
Mega Minion
Firecracker Hunter
Firecracker Goblin Curse
Firecracker Goblin Curse Hunter
Firecracker Mega Minion Guards Freeze
Mega Minion
Hunter
Firecracker Freeze
Firecracker Goblin Curse
Guards Freeze
Firecracker Mega Minion Goblin Curse Hunter
Freeze
Firecracker Mega Minion Hunter
Firecracker
Firecracker Mega Minion
Firecracker Guards Freeze
Firecracker
Firecracker Freeze
Firecracker

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