My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Fisherman Phoenix Mother Witch Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Furnace Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Battle Healer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Ram Rider
Giant Snowball
Bats Goblin Gang Flying Machine Furnace Miner Ram Rider
Zap
Bats Goblin Gang Flying Machine Furnace Ram Rider
Barbarian Barrel
Goblin Gang Furnace
The Log
Goblin Gang Furnace Ram Rider
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Flying Machine Furnace
Royal Delivery
Bats Goblin Gang Flying Machine Battle Healer Miner Ram Rider
Fireball
Goblin Gang Flying Machine Battle Healer Furnace Ram Rider
Poison
Bats Goblin Gang Flying Machine Battle Healer Furnace
Lightning
Battle Healer Furnace Ram Rider
Rocket
Battle Healer Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Miner Flying Machine Battle Healer Furnace Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Flying Machine Battle Healer Ram Rider
Goblin Gang
Miner Battle Healer
Flying Machine
Bats Battle Healer Furnace Ram Rider
Battle Healer
Bats Goblin Gang Flying Machine Furnace Ram Rider
Furnace
Miner Flying Machine Battle Healer Ram Rider
The Log
Miner Ram Rider
Miner
Bats Goblin Gang Furnace The Log
Ram Rider
Bats Flying Machine Battle Healer Furnace The Log

Defense Synergies 0 14

Bats
Battle Healer The Log
Goblin Gang
Flying Machine Battle Healer Furnace The Log Miner
Flying Machine
Goblin Gang Battle Healer Furnace The Log
Battle Healer
Bats Goblin Gang Flying Machine Furnace The Log
Furnace
Goblin Gang Flying Machine Battle Healer
The Log
Bats Goblin Gang Flying Machine Battle Healer Miner Ram Rider
Miner
Goblin Gang The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log Ram Rider
Bats Goblin Gang Flying Machine Battle Healer Furnace The Log Ram Rider
Goblin Gang Furnace Ram Rider Bats
Bats Goblin Gang Furnace Ram Rider
Battle Healer The Log
Goblin Gang The Log Bats Flying Machine Furnace
Bats Furnace Ram Rider Goblin Gang Flying Machine
Flying Machine Battle Healer The Log Ram Rider
Goblin Gang Furnace
Goblin Gang Battle Healer Miner
Bats Goblin Gang Flying Machine Furnace The Log Ram Rider
Bats Goblin Gang Flying Machine Furnace Ram Rider
Furnace Bats Goblin Gang Flying Machine Battle Healer The Log Ram Rider
Bats Goblin Gang Furnace The Log
Goblin Gang Furnace Ram Rider
Goblin Gang Furnace The Log Ram Rider
Bats Goblin Gang Furnace
Bats Goblin Gang Flying Machine Battle Healer Furnace The Log Ram Rider
Furnace The Log Bats Flying Machine Battle Healer Ram Rider
Ram Rider
Goblin Gang Bats Flying Machine Battle Healer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Battle Healer Furnace
Goblin Gang Flying Machine Battle Healer The Log Miner
Goblin Gang Bats Battle Healer Furnace The Log Ram Rider
Goblin Gang Bats Battle Healer The Log Ram Rider
Goblin Gang Battle Healer Ram Rider
Furnace Bats Goblin Gang Flying Machine Ram Rider
Goblin Gang Bats Flying Machine Battle Healer Furnace Ram Rider
Battle Healer
Bats Flying Machine The Log
Goblin Gang
Bats Flying Machine
The Log
Goblin Gang Ram Rider
Flying Machine Furnace
Goblin Gang Bats Flying Machine Battle Healer Furnace The Log
Bats Flying Machine Battle Healer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine The Log Miner Ram Rider
Flying Machine The Log Miner
Flying Machine The Log
Furnace The Log
Bats Flying Machine Furnace Ram Rider
Flying Machine Furnace The Log
The Log Flying Machine Ram Rider
The Log Miner Flying Machine Ram Rider
Bats Goblin Gang
Miner Flying Machine The Log Ram Rider
Flying Machine
Flying Machine The Log Miner
Flying Machine
Flying Machine Furnace The Log
Flying Machine Furnace The Log
Flying Machine Furnace The Log
Bats
Flying Machine The Log
Flying Machine The Log Miner
The Log
The Log
Flying Machine The Log
The Log Furnace
The Log Miner Flying Machine Ram Rider
Flying Machine The Log Miner Ram Rider
Miner The Log
Bats Flying Machine Furnace
Bats Flying Machine
The Log Miner
The Log
Bats Goblin Gang Flying Machine
Flying Machine Ram Rider
The Log
Miner Goblin Gang Flying Machine
The Log Flying Machine
Flying Machine
Bats Goblin Gang Flying Machine The Log
Bats Flying Machine
Flying Machine The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: