My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Rascals Heal Spirit Earthquake Elixir Golem Elixir Collector Mirror Wall Breakers Rage Clone Tornado Void Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Electro Giant The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Witch Giant Skeleton
The Log
Elite Barbarians Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Wizard Witch Giant Skeleton
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard Witch
Poison
Inferno Tower Wizard Witch
Lightning
Elite Barbarians Inferno Tower Wizard Witch
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Freeze Inferno Tower Wizard Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Hog Rider Freeze Inferno Tower

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Freeze Giant Skeleton
Elite Barbarians
Arrows Hog Rider Wizard
Hog Rider
Arrows Freeze Elite Barbarians Wizard Witch Giant Skeleton
Inferno Tower
Wizard
Elite Barbarians Hog Rider Giant Skeleton
Freeze
Hog Rider Arrows
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Arrows Hog Rider Wizard Witch

Defense Synergies 0 6

Arrows
Inferno Tower Giant Skeleton
Elite Barbarians
Wizard
Hog Rider
Inferno Tower
Arrows
Wizard
Elite Barbarians Freeze Giant Skeleton
Freeze
Wizard
Witch
Giant Skeleton
Giant Skeleton
Arrows Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Elite Barbarians Inferno Tower Witch
Inferno Tower Witch Elite Barbarians Freeze Giant Skeleton
Elite Barbarians Inferno Tower Witch
Arrows Elite Barbarians Giant Skeleton
Arrows Freeze
Inferno Tower Arrows Wizard Freeze Witch
Arrows Inferno Tower Giant Skeleton
Inferno Tower Witch Elite Barbarians
Elite Barbarians Inferno Tower Giant Skeleton
Witch Arrows Wizard Freeze Giant Skeleton
Arrows Inferno Tower Wizard Witch
Inferno Tower Elite Barbarians Wizard Freeze Witch Giant Skeleton
Wizard Arrows Freeze Witch
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Freeze
Wizard Arrows Elite Barbarians Inferno Tower Witch
Arrows Elite Barbarians Wizard Witch
Arrows Wizard Freeze Witch Giant Skeleton
Elite Barbarians Inferno Tower
Wizard Arrows Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Witch Giant Skeleton
Arrows Elite Barbarians Wizard
Giant Skeleton Elite Barbarians Inferno Tower Witch
Giant Skeleton Elite Barbarians Inferno Tower
Inferno Tower Giant Skeleton Elite Barbarians Witch
Arrows Wizard Freeze Witch
Elite Barbarians Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Elite Barbarians
Freeze Giant Skeleton Elite Barbarians Inferno Tower Witch
Inferno Tower Witch
Elite Barbarians Inferno Tower Witch Giant Skeleton
Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Inferno Tower Wizard Witch
Wizard Witch
Elite Barbarians Inferno Tower Witch Freeze Giant Skeleton
Arrows Elite Barbarians Inferno Tower Wizard Freeze Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Freeze Giant Skeleton
Wizard Arrows
Arrows Wizard Freeze Witch
Arrows Wizard Witch
Arrows Wizard Freeze
Arrows Wizard
Elite Barbarians
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows Freeze
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Wizard Witch
Giant Skeleton
Arrows Wizard
Arrows
Arrows Freeze Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Elite Barbarians Arrows Wizard Witch
Wizard Freeze Witch
Elite Barbarians
Arrows Wizard
Arrows Freeze
Giant Skeleton
Arrows Wizard
Freeze Witch
Arrows Wizard Witch
Freeze
Arrows
Wizard
Arrows Wizard
Arrows Giant Skeleton
Elite Barbarians
Elite Barbarians Freeze Witch Giant Skeleton
Witch
Freeze Witch Giant Skeleton

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