My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Firecracker Rascals Earthquake Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Electro Giant Royal Ghost Bandit Fisherman Electro Wizard Phoenix Magic Archer Lumberjack Night Witch Mother Witch Graveyard Sparky Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Bandit
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards Bandit
Barbarian Barrel
Electro Spirit Firecracker Valkyrie Guards Bandit
The Log
Electro Spirit Firecracker Guards Bandit
Earthquake
Firecracker Guards
Arrows
Electro Spirit Bats Firecracker Guards
Royal Delivery
Electro Spirit Bats Firecracker Valkyrie Guards Bandit
Fireball
Firecracker Bandit
Poison
Bats Firecracker Guards
Lightning
Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie Guards Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Firecracker Guards Bandit Valkyrie Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Zap Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Electro Giant Bandit
Bats
Valkyrie Zap Firecracker Bandit
Zap
Firecracker Electro Spirit Bats Valkyrie Guards Bandit
Firecracker
Zap Bats Valkyrie Bandit
Valkyrie
Bats Zap Firecracker Bandit
Guards
Zap Bandit
Electro Giant
Electro Spirit
Bandit
Electro Spirit Bats Zap Firecracker Valkyrie Guards

Defense Synergies 1 12

Electro Spirit
Zap
Bats
Zap Firecracker Valkyrie Bandit
Zap
Electro Spirit Bats Firecracker Valkyrie Guards Bandit
Firecracker
Valkyrie Bats Zap Guards Bandit
Valkyrie
Firecracker Bats Zap Bandit
Guards
Zap Firecracker
Electro Giant
Bandit
Bats Zap Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Bats Zap Firecracker Valkyrie Bandit
Bats Valkyrie Bandit
Bats Firecracker Valkyrie Guards Bandit
Firecracker Valkyrie
Electro Spirit Bats Zap Firecracker Valkyrie Guards Bandit
Bats Electro Spirit Zap Firecracker
Electro Spirit Zap Valkyrie Electro Giant Bandit
Guards Firecracker Valkyrie Bandit
Bats Valkyrie Guards Electro Spirit Zap Firecracker Electro Giant Bandit
Bats Zap Firecracker
Bats Zap Valkyrie Guards Bandit
Valkyrie Electro Spirit Bats Zap Firecracker Guards
Bandit
Zap Electro Giant Bandit
Bats Firecracker Valkyrie
Electro Spirit Bats Zap Firecracker Valkyrie Guards Bandit
Zap Valkyrie Electro Spirit Bats Firecracker Guards Bandit
Valkyrie Electro Spirit Bats Firecracker Guards Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Electro Giant Bandit
Bandit Zap Firecracker Valkyrie
Guards Bandit Bats Zap Valkyrie
Valkyrie Guards Bats Zap Bandit
Valkyrie Guards Bandit
Firecracker Electro Giant Electro Spirit Bats Zap
Guards Bats Valkyrie Bandit
Valkyrie
Zap Electro Spirit Bats Firecracker Valkyrie Bandit
Guards
Bats Valkyrie Guards
Zap Valkyrie Guards Electro Giant
Valkyrie Guards Bandit
Firecracker Valkyrie Electro Giant
Guards Electro Giant Electro Spirit Bats Zap Firecracker Valkyrie
Bats Valkyrie Electro Spirit Zap Firecracker Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards Bandit
Firecracker Zap Bandit
Bandit
Firecracker Valkyrie Guards
Zap Firecracker Valkyrie
Firecracker Electro Giant Electro Spirit Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Bats Guards
Firecracker Zap Valkyrie Bandit
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit
Bats
Zap Firecracker Bandit
Zap Firecracker Valkyrie Electro Giant
Zap
Zap Firecracker Electro Giant Electro Spirit Valkyrie
Firecracker Zap Bandit
Zap Bandit
Zap Firecracker Bandit
Bats Zap Firecracker Electro Giant
Zap Electro Spirit Bats Firecracker Guards Electro Giant
Zap Bandit
Zap Electro Spirit Firecracker
Firecracker
Zap Electro Spirit Bats Guards Bandit
Zap Firecracker
Firecracker Valkyrie
Zap Firecracker
Zap Electro Giant
Firecracker
Zap Electro Giant Electro Spirit Bats Firecracker Guards
Firecracker Bats Zap
Zap Firecracker Electro Giant Bandit

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