My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Goblin Cage Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Musketeer Lumberjack
Zap
Barbarian Barrel
Elixir Golem Musketeer Goblin Cage Executioner Lumberjack
The Log
Elixir Golem Musketeer Goblin Cage Lumberjack
Earthquake
Elixir Golem Goblin Cage
Arrows
Royal Delivery
Elixir Golem Musketeer Goblin Cage Executioner P.E.K.K.A Lumberjack
Fireball
Elixir Golem Musketeer Goblin Cage Executioner Lumberjack
Poison
Elixir Golem Musketeer Goblin Cage Executioner
Lightning
Musketeer Goblin Cage Executioner Lumberjack
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Void Musketeer Goblin Cage Lumberjack Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Void Musketeer Goblin Cage

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Musketeer Executioner Lumberjack
Musketeer
Elixir Golem Goblin Cage P.E.K.K.A Lumberjack
Goblin Cage
Musketeer Lumberjack
Rocket
Void
Executioner
Elixir Golem P.E.K.K.A
P.E.K.K.A
Musketeer Executioner Lumberjack
Lumberjack
Elixir Golem Musketeer Goblin Cage P.E.K.K.A

Defense Synergies 1 5

Elixir Golem
Musketeer
Lumberjack Goblin Cage P.E.K.K.A
Goblin Cage
Musketeer Executioner Lumberjack
Rocket
Void
Executioner
Goblin Cage Lumberjack
P.E.K.K.A
Musketeer
Lumberjack
Musketeer Goblin Cage Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Goblin Cage Void Executioner
P.E.K.K.A Lumberjack Musketeer Goblin Cage Executioner
Goblin Cage Rocket P.E.K.K.A Lumberjack Musketeer Void Executioner
Goblin Cage P.E.K.K.A Lumberjack Musketeer
Goblin Cage Rocket P.E.K.K.A Lumberjack
Musketeer Executioner Lumberjack
Musketeer Rocket Goblin Cage Void Executioner
Rocket Musketeer Goblin Cage Void P.E.K.K.A
P.E.K.K.A Musketeer Goblin Cage Lumberjack
Musketeer Lumberjack
Executioner Musketeer Lumberjack
Musketeer Executioner
Goblin Cage P.E.K.K.A Lumberjack Musketeer Rocket
Rocket Executioner Goblin Cage P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Cage Lumberjack
Rocket Goblin Cage P.E.K.K.A Lumberjack
Musketeer Goblin Cage Executioner P.E.K.K.A Lumberjack
Goblin Cage Musketeer Executioner Lumberjack
Goblin Cage Executioner Musketeer Lumberjack
P.E.K.K.A Musketeer Goblin Cage Lumberjack
Musketeer Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage Void P.E.K.K.A
Void Musketeer Rocket Executioner Lumberjack
P.E.K.K.A Lumberjack Musketeer Goblin Cage Rocket
Rocket P.E.K.K.A Lumberjack Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage Executioner Lumberjack
Rocket Executioner Musketeer
Rocket P.E.K.K.A Musketeer Goblin Cage Void Lumberjack
P.E.K.K.A Goblin Cage Lumberjack
Goblin Cage Rocket Void P.E.K.K.A
P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage Lumberjack
Rocket P.E.K.K.A Goblin Cage Void
Rocket P.E.K.K.A Goblin Cage Executioner Lumberjack
Musketeer Goblin Cage Executioner
Musketeer Goblin Cage Rocket Executioner P.E.K.K.A Lumberjack
Executioner Musketeer Goblin Cage P.E.K.K.A
Goblin Cage Void
Void P.E.K.K.A
P.E.K.K.A Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Rocket
Void Musketeer Executioner
Rocket Void
Musketeer Rocket Void
Rocket Executioner
Executioner Musketeer Rocket
Musketeer Executioner
Executioner
Void
Rocket Musketeer Void Lumberjack
Rocket Void Musketeer
Void Musketeer Rocket Executioner
Rocket Musketeer Void Executioner
Musketeer Rocket Void
Musketeer
Rocket Musketeer Executioner
Musketeer Rocket Executioner
Rocket
Rocket
Rocket Void Musketeer Executioner
Rocket Void
Rocket Musketeer Void
Rocket Void
Rocket Void Musketeer
Rocket Musketeer Void
Executioner
Void Musketeer Executioner
Void Musketeer
Rocket Void Musketeer
Musketeer Void Executioner
Rocket Musketeer Void
Void
Void Musketeer Rocket
Rocket Void
P.E.K.K.A
Rocket
Musketeer Rocket Void
Rocket Musketeer Executioner
Void Musketeer Rocket Executioner Lumberjack
Musketeer Executioner
Rocket Void
Musketeer Executioner P.E.K.K.A
Musketeer Rocket
Musketeer Rocket Void Executioner
Void Musketeer Rocket Executioner
P.E.K.K.A
Rocket Void
Void

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