Cards by property

Specific card-related properties that affect the card interactions.

Air troop Anti-air troop Ground troop Big tank Mini tank Spawner troop Swarm troop Melee: Long Melee: Medium Melee: Short Ranged attacker troop Air-attacking splash Ground-attacking splash High-damage anti-air troop High-damage anti-ground troop Building chaser Charge attack Knockback effect Has reset attack Resets charge attack Building Defensive tower Siege tower Spawner building Anti-air spell High-damage spell Low-damage spell Medium-damage spell Spell Arrows Bait Barbarian Barrel Bait Earthquake Bait Fireball Bait Lightning Bait Log Bait Poison Bait Rocket Bait Royal Delivery Bait Snowball Bait Tornado Bait Zap Bait Low-elixir cycle card Heals
Skeletons Ice Spirit Goblins Spear Goblins Fire Spirits Archers Knight Bomber Goblin Gang Firecracker Royal Delivery Barbarians Rascals Royal Giant Elite Barbarians Royal Recruits Heal Spirit Ice Golem Dart Goblin Elixir Golem Mini P.E.K.K.A Musketeer Hog Rider Valkyrie Battle Ram Zappies Battle Healer Goblin Cage Giant Wizard Royal Hogs Three Musketeers Wall Breakers Barbarian Barrel Skeleton Army Goblin Barrel Guards Hunter Dark Prince Prince Witch Bowler Cannon Cart Executioner Giant Skeleton Goblin Giant P.E.K.K.A Golem Miner Princess Ice Wizard Bandit Fisherman Royal Ghost Magic Archer Night Witch Lumberjack Electro Wizard Ram Rider Sparky Mega Knight