Wizard Wizard
Rare · Arena 5 A5

Hitpoints 598
Damage 232
Hit speed 1.4
Range 5.5
Speed Medium

Best decks Best decks with Wizard

More Wizard decks

Card stats

Level Hitpoints HP Damage Dmg
3 340 132
4 374 145
5 411 159
6 452 175
7 496 192
8 544 211
Tournament standard 9 598 232
10 656 254
11 720 279
12 792 307
13 870 337
14 (Mirrored) (Mirr.) 955 370
Not killed by
Freeze Tornado Giant Snowball Zap Earthquake Barbarian Barrel The Log Arrows Fireball
Spell Damage Elixir trade
Poison 600 1
Lightning 877 -1
Rocket 1232 -1
Spell combo Damage Elixir trade
The Log Zap 399
Fireball Zap 731 -1
Fireball The Log 812 -1

Expert area

Properties and roles of Wizard

Threat Investment of elixir Can endanger towers
Ground troop Ranged attacker troop Air-attacking splash Anti-air troop Ground-attacking splash High-damage anti-air troop High-damage anti-ground troop Weak when underleveled Fireball Bait Lightning Bait Poison Bait Rocket Bait

Counters to Wizard   35/99

Cards that counter Wizard fully or partially. Cards that are effective in stopping Wizard or help mitigate the damage. Dimmed card = less effective, but still a counter.

Elite Barbarians Mega Minion Mini P.E.K.K.A Dark Prince Prince Bowler Lightning Bandit Royal Ghost Knight Cannon Goblin Gang Tesla Ice Golem Tombstone Fireball Musketeer Valkyrie Bomb Tower Inferno Tower Wizard Rocket Barbarian Barrel Tornado Baby Dragon Poison Executioner Giant Skeleton The Log Miner Princess Ice Wizard Lumberjack Electro Wizard Mega Knight

Wizard counter(s) these cards   52/99

Cards that Wizard stop(s) or at least help(s) to mitigate the damage. Dimmed card = less effective, but still a counter.

Skeletons Ice Spirit Goblins Spear Goblins Minions Goblin Gang Mortar Barbarians Minion Horde Mega Minion Royal Hogs Skeleton Army Guards Balloon Bats Fire Spirits Archers Knight Skeleton Barrel Skeleton Dragons Rascals Royal Giant Elite Barbarians Royal Recruits Heal Spirit Dart Goblin Elixir Golem Valkyrie Battle Ram Furnace Flying Machine Zappies Wizard Three Musketeers Wall Breakers Goblin Barrel Clone Baby Dragon Hunter Witch Electro Dragon X-Bow Princess Fisherman Royal Ghost Night Witch Inferno Dragon Lumberjack Ram Rider Graveyard Lava Hound Mega Knight

Wizard synergies   16/99

Cards that play well with Wizard. Dimmed card = less effective, but still a synergy.

Tornado Sparky Skeletons Ice Spirit Knight Royal Giant Heal Spirit Valkyrie Battle Healer Giant Barbarian Barrel Bowler Giant Skeleton P.E.K.K.A Golem Bandit