Wizard

Wizard

Rare · A4
Hitpoints 754
Damage 281
Hit speed 1.4
Range 5.5
Speed Medium

Best decks

More Wizard decks

Card stats

Level HP Dmg
3 356 133
4 391 146
5 430 160
6 473 176
7 519 194
8 569 212
9 626 234
10 687 256
Friendly level 11 11 754 281
12 829 309
13 911 340
14 1000 373
15 (Mirr.) 1100 410
Not killed by
Freeze Tornado Giant Snowball Zap Earthquake Barbarian Barrel The Log Arrows Fireball Poison
Spell Damage Elixir trade
Lightning 1056 -1
Rocket 1484 -1
Spell combo Damage Elixir trade
The Log Zap 482
The Log Zap 656
Fireball Zap 881 -1
Fireball The Log 979 -1
Poison Zap 920 -1
Poison The Log 1018 -1

Expert area

Counters to Wizard 70/116

Cards that counter Wizard fully or partially. Cards that are effective in stopping Wizard or help mitigate the damage. Dimmed card = less effective, but still a counter.

Counters to attacking Wizard 47/116

Knight
Elite Barbarians
Valkyrie
Mini P.E.K.K.A
Rocket
Dark Prince
Prince
Giant Skeleton
Lightning
P.E.K.K.A
Mega Knight
Hunter
Barbarian Barrel
Royal Delivery
Monk
Void
Tesla
Ice Golem
Mega Minion
Fireball
Musketeer
Wizard
Bomb Tower
Inferno Tower
Guards
Skeleton Army
Bowler
X-Bow
Miner
Inferno Dragon
Lumberjack
Sparky
Electro Wizard
Executioner
Bandit
Cannon Cart
Royal Ghost
Royal Recruits
Goblin Cage
Fisherman
Battle Healer
Electro Giant
Skeleton King
Archer Queen
Golden Knight
Mighty Miner
Phoenix

Counters to defending Wizard 23/116

Tornado
Poison
Lightning
Miner
Monk
Void
Fireball
Musketeer
Rocket
Baby Dragon
Bowler
X-Bow
The Log
Sparky
Dart Goblin
Executioner
Bandit
Mega Knight
Flying Machine
Fisherman
Firecracker
Golden Knight
Goblin Machine

Wizard can counter these cards 92/116

Cards that are countered by Wizard fully or partially. Cards that Wizard can stop or help mitigate the damage. Dimmed card = less effective, but still a counter.

Wizard can counter these attacking cards 55/116

Spear Goblins
Goblins
Minions
Barbarians
Minion Horde
Skeleton Army
Bats
Flying Machine
Skeleton Barrel
Zappies
Royal Hogs
Royal Recruits
Electro Dragon
Elixir Golem
Skeleton Dragons
Goblin Drill
Ice Spirit
Fire Spirit
Bomber
Archers
Knight
Mortar
Elite Barbarians
Mega Minion
Musketeer
Furnace
Wizard
Goblin Hut
Barbarian Hut
Clone
Guards
Baby Dragon
Witch
Balloon
Princess
Ice Wizard
Inferno Dragon
Graveyard
Lava Hound
Electro Wizard
Dart Goblin
Battle Ram
Goblin Gang
Heal Spirit
Night Witch
Hunter
Magic Archer
Rascals
Wall Breakers
Battle Healer
Firecracker
Electro Spirit
Mother Witch
Skeleton King
Phoenix

Wizard can counter these defending cards 37/116

Skeletons
Spear Goblins
Goblins
Minions
Barbarians
Minion Horde
Mega Minion
Bats
Ice Spirit
Bomber
Archers
Tombstone
Musketeer
Goblin Hut
Barbarian Hut
Guards
Skeleton Army
Baby Dragon
Witch
Princess
Ice Wizard
Inferno Dragon
Electro Wizard
Dart Goblin
Goblin Gang
Night Witch
Flying Machine
Skeleton Barrel
Zappies
Hunter
Rascals
Royal Recruits
Electro Dragon
Skeleton Dragons
Mother Witch
Goblin Drill
Goblin Demolisher

Wizard synergies 63/116

Cards that work well with Wizard. Dimmed card = less effective, but still a synergy.

Wizard attack synergies 26/116

Tornado
Knight
Valkyrie
Mini P.E.K.K.A
Giant
Royal Giant
Elite Barbarians
Hog Rider
Rage
Balloon
Giant Skeleton
Miner
Lumberjack
Sparky
Bandit
Heal Spirit
Royal Ghost
Royal Hogs
Goblin Giant
Ram Rider
Elixir Golem
Dark Prince
Prince
P.E.K.K.A
Golem
Mega Knight

Wizard defense synergies 37/116

Tornado
Skeletons
Knight
Mortar
Ice Golem
Tombstone
Valkyrie
Mini P.E.K.K.A
Ice Spirit
Goblins
Cannon
Tesla
Elite Barbarians
Mega Minion
Goblin Hut
Skeleton Army
Freeze
Giant Skeleton
The Log
Ice Wizard
Lumberjack
Electro Wizard
Bandit
Cannon Cart
Royal Ghost
Barbarian Barrel
Giant Snowball
Goblin Cage
Royal Delivery
Mighty Miner
Guards
Dark Prince
Prince
P.E.K.K.A
Mega Knight
Skeleton King
Golden Knight

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