Cards by property

Specific card-related properties that affect the card interactions.

Air troop Anti-air troop Ground troop Big tank Mini tank Spawner troop Swarm troop Melee: Long Melee: Medium Melee: Short Ranged attacker troop Air-attacking splash Ground-attacking splash High-damage anti-air troop High-damage anti-ground troop Building chaser Charge attack Knockback effect Has reset attack Resets charge attack Building Defensive tower Siege tower Spawner building Anti-air spell High-damage spell Low-damage spell Medium-damage spell Spell Arrows Bait Barbarian Barrel Bait Earthquake Bait Fireball Bait Lightning Bait Log Bait Poison Bait Rocket Bait Royal Delivery Bait Snowball Bait Tornado Bait Zap Bait Low-elixir cycle card Heals
Archers Minions Bomber Cannon Skeleton Barrel Goblin Gang Firecracker Mortar Skeleton Dragons Tesla Barbarians Minion Horde Rascals Elite Barbarians Tombstone Mega Minion Dart Goblin Elixir Golem Musketeer Hog Rider Battle Ram Furnace Flying Machine Bomb Tower Zappies Battle Healer Goblin Cage Goblin Hut Inferno Tower Wizard Royal Hogs Elixir Collector Barbarian Hut Three Musketeers Wall Breakers Skeleton Army Goblin Barrel Clone Baby Dragon Hunter Witch Balloon Bowler Cannon Cart Electro Dragon Executioner X-Bow Princess Ice Wizard Bandit Fisherman Magic Archer Night Witch Inferno Dragon Lumberjack Electro Wizard Ram Rider Sparky Lava Hound