My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Sparky
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch Sparky
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Magic Archer Sparky
The Log
Elite Barbarians Hog Rider Skeleton Army Witch Sparky
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Hog Rider Skeleton Army Witch Magic Archer Sparky
Fireball
Elite Barbarians Hog Rider Skeleton Army Witch Magic Archer Sparky
Poison
Skeleton Army Witch Magic Archer Sparky
Lightning
Elite Barbarians Witch Magic Archer Sparky
Rocket
Elite Barbarians Hog Rider Witch Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Hog Rider Magic Archer Witch Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Hog Rider Magic Archer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Sparky Witch Magic Archer Mega Knight
Elite Barbarians
Zap Hog Rider Sparky Mega Knight
Hog Rider
Zap Elite Barbarians Witch Magic Archer Mega Knight
Skeleton Army
Sparky
Witch
Zap Hog Rider Mega Knight
Magic Archer
Zap Hog Rider Mega Knight
Sparky
Zap Elite Barbarians Skeleton Army
Mega Knight
Zap Elite Barbarians Hog Rider Witch Magic Archer

Defense Synergies 1 10

Zap
Mega Knight Elite Barbarians Skeleton Army Witch Magic Archer Sparky
Elite Barbarians
Zap Mega Knight
Hog Rider
Skeleton Army
Zap Magic Archer Sparky
Witch
Zap Mega Knight
Magic Archer
Zap Skeleton Army Mega Knight
Sparky
Zap Skeleton Army
Mega Knight
Zap Elite Barbarians Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer Sparky
Elite Barbarians Skeleton Army Sparky Zap Witch Mega Knight
Skeleton Army Witch Sparky Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Witch Sparky Mega Knight
Elite Barbarians Skeleton Army Sparky Mega Knight
Skeleton Army Zap Magic Archer Mega Knight
Zap Witch Magic Archer
Zap Magic Archer Sparky Mega Knight
Witch Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Sparky Mega Knight
Skeleton Army Witch Zap Magic Archer Mega Knight
Zap Witch Magic Archer
Skeleton Army Sparky Mega Knight Zap Elite Barbarians Witch
Skeleton Army Sparky Mega Knight Zap Witch Magic Archer
Elite Barbarians Skeleton Army Sparky Mega Knight
Skeleton Army Zap Elite Barbarians Sparky Mega Knight
Sparky Mega Knight Elite Barbarians Skeleton Army Witch
Mega Knight Zap Elite Barbarians Skeleton Army Witch Magic Archer
Zap Witch Magic Archer Mega Knight
Sparky Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians Witch Sparky
Zap Elite Barbarians Magic Archer Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians Witch Sparky
Skeleton Army Mega Knight Zap Elite Barbarians Sparky
Elite Barbarians Skeleton Army Witch Sparky Mega Knight
Zap Witch Magic Archer
Skeleton Army Sparky Elite Barbarians Witch
Mega Knight Elite Barbarians Skeleton Army Sparky
Zap Mega Knight Elite Barbarians Skeleton Army Witch Magic Archer Sparky
Witch Skeleton Army Sparky
Mega Knight Elite Barbarians Witch Sparky
Skeleton Army Mega Knight Zap Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Witch Sparky
Skeleton Army Witch Magic Archer Sparky Mega Knight
Elite Barbarians Skeleton Army Witch Sparky Zap Magic Archer
Mega Knight Zap Elite Barbarians Witch Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Zap Magic Archer
Magic Archer Sparky
Sparky
Zap Magic Archer Sparky Mega Knight
Zap Witch Magic Archer
Witch Magic Archer Sparky
Zap Magic Archer
Zap
Elite Barbarians Sparky
Zap Magic Archer Sparky
Zap Magic Archer
Elite Barbarians Magic Archer Sparky
Magic Archer
Zap Elite Barbarians Magic Archer Sparky
Zap Witch Magic Archer Sparky
Magic Archer Sparky Mega Knight
Sparky
Sparky
Zap Magic Archer Sparky Mega Knight
Zap Witch Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Sparky
Zap
Zap Witch Magic Archer Sparky Mega Knight
Witch
Zap Witch Magic Archer Sparky
Zap Witch Magic Archer Sparky Mega Knight
Zap Magic Archer Sparky
Elite Barbarians Zap Witch Magic Archer Sparky
Zap Witch
Elite Barbarians Sparky
Zap Magic Archer Sparky Mega Knight
Zap Magic Archer Sparky
Sparky Mega Knight
Magic Archer Sparky
Zap Skeleton Army Witch Magic Archer
Zap Witch Magic Archer
Magic Archer Sparky Mega Knight
Zap Magic Archer
Zap Sparky
Elite Barbarians Sparky Mega Knight
Zap Elite Barbarians Witch Magic Archer Sparky
Zap Witch Magic Archer
Zap Witch Magic Archer Sparky Mega Knight

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