My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Electro Dragon Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone
Giant Snowball
Minion Horde Clone Witch Princess Lumberjack
Zap
Minion Horde Clone Witch Princess
Barbarian Barrel
Wizard Clone Witch Princess Electro Wizard Lumberjack
The Log
Clone Witch Princess Lumberjack
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch Princess
Royal Delivery
Minion Horde Wizard Clone Witch P.E.K.K.A Princess Electro Wizard Lumberjack
Fireball
Minion Horde Wizard Clone Witch Princess Electro Wizard Lumberjack
Poison
Minion Horde Wizard Clone Witch Princess Electro Wizard
Lightning
Wizard Witch Electro Wizard Lumberjack
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Princess Electro Wizard Lumberjack Minion Horde Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Princess Electro Wizard Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Lumberjack
Wizard
P.E.K.K.A Lumberjack
Clone
Minion Horde Witch Electro Wizard Lumberjack
Witch
Clone P.E.K.K.A Lumberjack
P.E.K.K.A
Electro Wizard Wizard Witch Princess Lumberjack
Princess
P.E.K.K.A
Electro Wizard
P.E.K.K.A Clone Lumberjack
Lumberjack
Minion Horde Wizard Clone Witch P.E.K.K.A Electro Wizard

Defense Synergies 0 8

Minion Horde
Wizard
P.E.K.K.A Electro Wizard Lumberjack
Clone
Witch
Electro Wizard Lumberjack
P.E.K.K.A
Wizard Princess Electro Wizard
Princess
P.E.K.K.A
Electro Wizard
Wizard Witch P.E.K.K.A Lumberjack
Lumberjack
Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Witch Electro Wizard
Minion Horde Witch P.E.K.K.A Lumberjack Electro Wizard
Minion Horde Witch P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Princess Lumberjack
Electro Wizard Lumberjack
Minion Horde Electro Wizard Wizard Witch Princess
P.E.K.K.A Electro Wizard
Minion Horde Witch P.E.K.K.A Princess Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Witch Electro Wizard Wizard Princess Lumberjack
Minion Horde Wizard Witch Princess Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Wizard Witch Electro Wizard
Wizard Minion Horde Witch P.E.K.K.A Princess Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Electro Wizard Lumberjack
Minion Horde P.E.K.K.A Electro Wizard Lumberjack
Minion Horde Wizard Witch P.E.K.K.A Electro Wizard Lumberjack
Minion Horde Wizard Witch Electro Wizard Lumberjack
Wizard Witch Princess Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Minion Horde Witch P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch P.E.K.K.A Electro Wizard
Electro Wizard Wizard Lumberjack
P.E.K.K.A Lumberjack Minion Horde Witch Electro Wizard
P.E.K.K.A Lumberjack Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Witch Lumberjack
Wizard Minion Horde Witch Princess Electro Wizard
P.E.K.K.A Minion Horde Witch Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde P.E.K.K.A Electro Wizard Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch Lumberjack
P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Witch Princess
Witch Electro Wizard Minion Horde P.E.K.K.A Lumberjack
Minion Horde Wizard Witch P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Princess Electro Wizard
Minion Horde
Wizard Minion Horde
Wizard Minion Horde Witch Princess
Minion Horde Wizard Witch Princess
Wizard Princess
Wizard
Minion Horde Electro Wizard Lumberjack
Minion Horde Wizard Princess Electro Wizard
Wizard Princess
Princess
Minion Horde Princess
Princess
Minion Horde Wizard Witch Princess
Minion Horde Wizard Princess
Minion Horde
Wizard Princess Electro Wizard
Wizard Witch Princess
Minion Horde
Wizard Princess
Minion Horde
Wizard Witch Princess
Minion Horde Witch
Wizard Witch Princess Electro Wizard
Wizard Witch Princess
Minion Horde Wizard Witch Princess Electro Wizard
Electro Wizard Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde Princess Electro Wizard
P.E.K.K.A Minion Horde
Wizard Princess
Minion Horde Electro Wizard Witch Princess
Wizard Witch Princess Electro Wizard
Minion Horde Wizard Princess Electro Wizard Lumberjack
Wizard Princess
Minion Horde P.E.K.K.A
Minion Horde Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Electro Wizard

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