My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Knight Inferno Tower Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Knight Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket Rage Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Skeleton Army Tornado Hog Rider Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Skeleton Army Tornado

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard
Hog Rider
Knight Rage Wizard Rocket Tornado
Inferno Tower
Wizard
Tornado Knight Hog Rider Rage
Rocket
Tornado Hog Rider
Rage
Hog Rider Wizard
Skeleton Army
Tornado
Wizard Rocket Hog Rider

Defense Synergies 4 5

Knight
Inferno Tower Wizard Skeleton Army Tornado
Hog Rider
Inferno Tower
Knight Skeleton Army Tornado
Wizard
Tornado Knight Skeleton Army
Rocket
Tornado
Rage
Skeleton Army
Inferno Tower Knight Wizard
Tornado
Wizard Rocket Knight Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower Wizard
Inferno Tower Skeleton Army Knight
Inferno Tower Rocket Skeleton Army Tornado Knight
Inferno Tower Skeleton Army Knight
Rocket Skeleton Army Tornado
Skeleton Army Tornado
Inferno Tower Rocket Tornado Wizard
Rocket Inferno Tower
Inferno Tower Skeleton Army Tornado
Knight Skeleton Army Tornado Inferno Tower
Skeleton Army Knight Wizard Tornado
Inferno Tower Wizard Tornado
Inferno Tower Skeleton Army Knight Wizard Rocket
Wizard Rocket Skeleton Army Tornado
Inferno Tower Skeleton Army Knight
Inferno Tower Rocket Skeleton Army Tornado
Wizard Knight Inferno Tower Skeleton Army Tornado
Knight Wizard Skeleton Army Tornado
Wizard Tornado Knight
Inferno Tower Tornado
Wizard Skeleton Army Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower
Knight Wizard Rocket
Skeleton Army Knight Inferno Tower Rocket
Rocket Skeleton Army Knight Inferno Tower Tornado
Inferno Tower Knight Skeleton Army
Wizard Rocket Tornado
Rocket Skeleton Army Knight Inferno Tower
Inferno Tower Knight Skeleton Army
Rocket Knight Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Knight Inferno Tower
Rocket Skeleton Army Tornado
Rocket Skeleton Army Knight Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Knight Rocket Tornado
Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Tornado
Rocket
Knight Rocket
Wizard Rocket
Wizard Rocket Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Rocket Tornado
Rocket Knight Wizard Tornado
Wizard Rocket Tornado
Rocket Knight
Rocket
Rocket Wizard
Wizard Rocket
Rocket Tornado
Rocket
Rocket Wizard
Rocket Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Wizard
Wizard Tornado
Wizard Tornado
Rocket Tornado
Wizard Tornado
Rocket Wizard
Wizard Rocket
Rocket
Rocket Wizard
Rocket Skeleton Army
Rocket Wizard Tornado
Knight Wizard Rocket
Wizard
Rocket Tornado
Rocket Tornado
Rocket Tornado
Rocket Tornado

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