My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Musketeer Hog Rider
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Musketeer Valkyrie Wizard
The Log
Goblins Archers Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Wizard
Fireball
Archers Musketeer Hog Rider Wizard
Poison
Archers Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Arrows Mini P.E.K.K.A

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Valkyrie
Archers
Valkyrie Goblins Arrows Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Musketeer Valkyrie Hog Rider Wizard
Musketeer
Valkyrie Hog Rider Mini P.E.K.K.A
Valkyrie
Archers Musketeer Hog Rider Goblins Mini P.E.K.K.A Wizard
Hog Rider
Goblins Arrows Musketeer Valkyrie Archers Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 10

Goblins
Archers Musketeer Wizard
Archers
Valkyrie Goblins Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Archers Arrows Musketeer Valkyrie Wizard
Musketeer
Valkyrie Goblins Mini P.E.K.K.A
Valkyrie
Archers Musketeer Arrows Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Goblins Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Mini P.E.K.K.A Goblins Musketeer Valkyrie
Mini P.E.K.K.A Goblins Archers Musketeer Valkyrie
Mini P.E.K.K.A Goblins Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblins Archers Musketeer Valkyrie
Musketeer Archers Arrows Wizard
Arrows Musketeer Valkyrie
Mini P.E.K.K.A Goblins Musketeer
Goblins Archers Mini P.E.K.K.A Musketeer Valkyrie
Goblins Archers Valkyrie Arrows Musketeer Wizard
Arrows Musketeer Archers Wizard
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Valkyrie Wizard Goblins Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Goblins Arrows Mini P.E.K.K.A Musketeer Valkyrie
Arrows Goblins Archers Musketeer Valkyrie Wizard
Arrows Valkyrie Wizard Archers Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Wizard Goblins Archers Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins Archers
Archers Arrows Mini P.E.K.K.A Musketeer Valkyrie Wizard
Goblins Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Wizard Archers Musketeer
Mini P.E.K.K.A Goblins Archers Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Goblins Mini P.E.K.K.A Valkyrie
Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Wizard
Wizard Archers Musketeer Valkyrie
Goblins Archers Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Archers Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Musketeer
Archers Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Goblins Mini P.E.K.K.A Musketeer
Arrows Musketeer Valkyrie Wizard
Archers Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Musketeer Wizard
Arrows Valkyrie Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Archers Arrows Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Archers Musketeer
Archers Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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