My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Battle Ram Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Battle Ram Dark Prince Prince
Giant Snowball
Minions Minion Horde Battle Ram
Zap
Minions Minion Horde Battle Ram Dark Prince Prince
Barbarian Barrel
Valkyrie Battle Ram Dark Prince
The Log
Battle Ram Dark Prince Prince
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Valkyrie Battle Ram Dark Prince Prince
Fireball
Minions Minion Horde Battle Ram
Poison
Minions Minion Horde
Lightning
Valkyrie Battle Ram Dark Prince Prince
Rocket
Minion Horde Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rage Tornado Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Tornado Valkyrie Battle Ram Dark Prince Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Tornado Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Valkyrie Battle Ram Dark Prince Prince
Minion Horde
Rage Battle Ram Dark Prince Prince
Valkyrie
Prince Minions Battle Ram Tornado Dark Prince
Battle Ram
Minions Minion Horde Valkyrie Tornado
Rage
Minions Minion Horde Dark Prince Prince
Tornado
Valkyrie Battle Ram Dark Prince
Dark Prince
Prince Minions Minion Horde Valkyrie Rage Tornado
Prince
Valkyrie Dark Prince Minions Minion Horde Rage

Defense Synergies 1 8

Minions
Valkyrie Dark Prince Prince
Minion Horde
Tornado
Valkyrie
Minions Tornado Prince
Battle Ram
Rage
Tornado
Minion Horde Valkyrie Dark Prince Prince
Dark Prince
Minions Tornado Prince
Prince
Minions Valkyrie Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Valkyrie
Minion Horde Minions Valkyrie Dark Prince Prince
Minion Horde Tornado Prince Minions Valkyrie Dark Prince
Minion Horde Prince Minions Valkyrie Dark Prince
Valkyrie Tornado Dark Prince Prince
Tornado Minions Valkyrie Dark Prince
Minions Minion Horde Tornado
Valkyrie
Minion Horde Minions Tornado Prince
Tornado Minion Horde Valkyrie Dark Prince Prince
Minions Minion Horde Valkyrie Tornado Dark Prince
Minions Minion Horde Tornado
Minion Horde Prince Minions Valkyrie Dark Prince
Valkyrie Minions Minion Horde Tornado Dark Prince Prince
Minion Horde Prince
Minion Horde Tornado Prince
Minion Horde Minions Valkyrie Tornado Dark Prince Prince
Minions Minion Horde Valkyrie Tornado Dark Prince Prince
Valkyrie Tornado Minions Dark Prince
Tornado Prince
Valkyrie Dark Prince Minions Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Prince
Valkyrie Prince
Minions Minion Horde Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince Minion Horde Tornado
Minion Horde Valkyrie Dark Prince Prince
Minions Minion Horde Tornado
Dark Prince Prince Minions Minion Horde Valkyrie
Minion Horde Valkyrie Dark Prince Prince
Minion Horde Minions Valkyrie Tornado Dark Prince Prince
Minion Horde
Minions Minion Horde Valkyrie Dark Prince Prince
Valkyrie Tornado Dark Prince Prince
Dark Prince Prince Minion Horde Valkyrie
Minion Horde Valkyrie
Minions Minion Horde Valkyrie Tornado Dark Prince Prince
Minions Valkyrie Minion Horde Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Tornado
Minion Horde
Valkyrie Dark Prince Prince
Minion Horde Valkyrie Dark Prince
Minions Minion Horde Tornado
Minion Horde Tornado
Tornado
Tornado
Minions Minion Horde Tornado Prince
Minion Horde Valkyrie Tornado Dark Prince Prince
Tornado
Minions Minion Horde
Prince
Minion Horde
Minion Horde
Tornado
Minions Minion Horde
Dark Prince Prince
Valkyrie Tornado
Minions Minion Horde Prince
Tornado
Tornado Prince
Minion Horde
Tornado Valkyrie Dark Prince
Minion Horde
Tornado
Tornado Prince
Tornado
Minion Horde Tornado
Minions Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Prince
Minion Horde Minions Dark Prince Prince
Tornado
Minion Horde Valkyrie Dark Prince Prince
Tornado
Minion Horde Dark Prince Prince
Minions Minion Horde Tornado
Tornado
Tornado Dark Prince Prince

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