My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elite Barbarians Dart Goblin Earthquake Elixir Golem Goblin Cage Zappies Royal Hogs Clone Electro Dragon Executioner Goblin Giant The Log Miner Princess Ice Wizard Royal Ghost Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Balloon Giant Skeleton
Giant Snowball
Spear Goblins Skeleton Army Balloon
Zap
Spear Goblins Skeleton Army Balloon
Barbarian Barrel
Spear Goblins Tesla Wizard Skeleton Army Giant Skeleton
The Log
Spear Goblins Skeleton Army Giant Skeleton
Earthquake
Spear Goblins Tesla Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Wizard Skeleton Army Balloon Giant Skeleton
Fireball
Tesla Wizard Skeleton Army Balloon
Poison
Spear Goblins Wizard Skeleton Army Balloon
Lightning
Tesla Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Tornado Tesla Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Skeleton Army Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Balloon Giant Skeleton
Zap
Tornado Balloon Spear Goblins Giant Skeleton
Tesla
Wizard
Tornado Balloon Giant Skeleton
Skeleton Army
Tornado
Zap Wizard Balloon Giant Skeleton
Balloon
Zap Spear Goblins Wizard Tornado Giant Skeleton
Giant Skeleton
Spear Goblins Zap Wizard Tornado Balloon

Defense Synergies 2 14

Spear Goblins
Tesla Zap Skeleton Army Giant Skeleton
Zap
Spear Goblins Tesla Skeleton Army Tornado Giant Skeleton
Tesla
Spear Goblins Zap Wizard Skeleton Army Tornado
Wizard
Tornado Tesla Skeleton Army Giant Skeleton
Skeleton Army
Spear Goblins Zap Tesla Wizard Giant Skeleton
Tornado
Wizard Zap Tesla Giant Skeleton
Balloon
Giant Skeleton
Spear Goblins Zap Wizard Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Wizard
Skeleton Army Zap Tesla
Tesla Skeleton Army Tornado Giant Skeleton
Tesla Skeleton Army
Skeleton Army Tornado Giant Skeleton
Skeleton Army Tornado Spear Goblins Zap Tesla
Tesla Tornado Spear Goblins Zap Wizard
Zap Tesla Giant Skeleton
Tesla Skeleton Army Tornado
Skeleton Army Tornado Spear Goblins Tesla Giant Skeleton
Skeleton Army Spear Goblins Zap Tesla Wizard Tornado Giant Skeleton
Tesla Spear Goblins Zap Wizard Tornado
Tesla Skeleton Army Zap Wizard Giant Skeleton
Wizard Skeleton Army Zap Tesla Tornado
Skeleton Army Tesla
Skeleton Army Tornado Zap Tesla
Tesla Wizard Skeleton Army Tornado
Tesla Spear Goblins Zap Wizard Skeleton Army Tornado
Zap Wizard Tornado Spear Goblins Tesla Giant Skeleton
Tesla Tornado
Wizard Skeleton Army Spear Goblins Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Tesla Giant Skeleton
Zap Tesla Wizard
Skeleton Army Giant Skeleton Spear Goblins Zap
Skeleton Army Giant Skeleton Zap Tesla Tornado
Giant Skeleton Tesla Skeleton Army
Wizard Zap Tesla Tornado
Skeleton Army Spear Goblins Tesla Giant Skeleton
Giant Skeleton Tesla Skeleton Army
Zap Giant Skeleton Spear Goblins Skeleton Army Tornado
Tesla Skeleton Army
Tesla Giant Skeleton
Skeleton Army Zap Tornado Giant Skeleton
Skeleton Army Giant Skeleton Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Spear Goblins Zap Tornado Giant Skeleton
Zap Tesla Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado
Giant Skeleton
Giant Skeleton
Wizard Zap
Wizard Spear Goblins Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Spear Goblins Zap Wizard
Wizard
Tornado
Zap Wizard
Zap Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Wizard
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Spear Goblins Skeleton Army
Zap Wizard Tornado
Wizard
Zap Wizard
Zap Tornado Giant Skeleton
Zap Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton

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