My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Wall Breakers Electro Dragon Bandit Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Balloon Golem Ice Wizard Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Balloon Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Balloon
Zap
Balloon
Barbarian Barrel
Barbarians Rascals Wizard Ice Wizard Royal Ghost Electro Wizard
The Log
Barbarians Rascals
Earthquake
Barbarians
Arrows
Rascals
Royal Delivery
Barbarians Rascals Wizard Balloon Ice Wizard Royal Ghost Electro Wizard
Fireball
Barbarians Rascals Wizard Balloon Ice Wizard Electro Wizard
Poison
Barbarians Rascals Wizard Balloon Ice Wizard Electro Wizard
Lightning
Wizard Balloon Ice Wizard Electro Wizard
Rocket
Barbarians Rascals Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Royal Ghost Electro Wizard Barbarians Rascals Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Royal Ghost Electro Wizard Barbarians

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Rascals
Balloon Electro Wizard
Wizard
Balloon Golem Royal Ghost
Balloon
Barbarians Rascals Wizard Golem Ice Wizard Royal Ghost Electro Wizard
Golem
Wizard Balloon Ice Wizard Electro Wizard
Ice Wizard
Balloon Golem
Royal Ghost
Wizard Balloon Electro Wizard
Electro Wizard
Rascals Balloon Golem Royal Ghost

Defense Synergies 0 4

Barbarians
Rascals
Wizard
Ice Wizard Royal Ghost Electro Wizard
Balloon
Golem
Ice Wizard
Wizard
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Barbarians Rascals Ice Wizard Electro Wizard
Barbarians Rascals Ice Wizard Electro Wizard
Barbarians Rascals Ice Wizard Electro Wizard
Barbarians
Rascals Ice Wizard Royal Ghost Electro Wizard
Electro Wizard Rascals Wizard Ice Wizard
Barbarians Rascals Electro Wizard
Barbarians Rascals Ice Wizard
Barbarians Rascals Ice Wizard Royal Ghost Electro Wizard
Barbarians Ice Wizard Electro Wizard Rascals Wizard Royal Ghost
Rascals Wizard Ice Wizard Electro Wizard
Barbarians Rascals Wizard Ice Wizard Electro Wizard
Wizard Barbarians Rascals Royal Ghost Electro Wizard
Barbarians Rascals Electro Wizard
Barbarians Rascals Electro Wizard
Barbarians Wizard Rascals Electro Wizard
Barbarians Rascals Wizard Ice Wizard Royal Ghost Electro Wizard
Wizard Barbarians Rascals Ice Wizard Royal Ghost Electro Wizard
Barbarians Electro Wizard
Rascals Wizard Royal Ghost Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Royal Ghost Electro Wizard
Electro Wizard Wizard Royal Ghost
Barbarians Rascals Electro Wizard
Barbarians Rascals Electro Wizard
Barbarians Rascals
Wizard Rascals Ice Wizard Electro Wizard
Rascals Barbarians Ice Wizard Electro Wizard
Barbarians Rascals
Electro Wizard Barbarians
Barbarians
Barbarians Rascals
Barbarians Electro Wizard
Barbarians Rascals Wizard
Wizard Barbarians Rascals
Barbarians Rascals Electro Wizard
Barbarians Rascals Wizard Ice Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Ghost
Ice Wizard Royal Ghost Electro Wizard
Barbarians Rascals
Wizard
Wizard Ice Wizard
Wizard
Wizard Ice Wizard
Wizard
Electro Wizard
Wizard Electro Wizard
Wizard
Wizard
Wizard
Wizard Electro Wizard
Wizard
Wizard
Barbarians
Wizard Ice Wizard
Wizard Ice Wizard Royal Ghost Electro Wizard
Wizard
Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Barbarians
Wizard Ice Wizard Electro Wizard
Rascals Wizard Electro Wizard
Wizard
Rascals Electro Wizard
Electro Wizard
Royal Ghost Electro Wizard

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