My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Army
Giant Snowball
Goblins Archers Skeleton Army Baby Dragon Witch
Zap
Goblins Archers Skeleton Army Witch
Barbarian Barrel
Goblins Archers Valkyrie Skeleton Army Witch
The Log
Goblins Archers Skeleton Army Witch
Earthquake
Archers Skeleton Army Witch
Arrows
Goblins Archers Skeleton Army Witch
Royal Delivery
Goblins Archers Valkyrie Skeleton Army Baby Dragon Witch
Fireball
Archers Skeleton Army Baby Dragon Witch
Poison
Archers Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Archers Skeleton Army Valkyrie Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Archers Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie Giant Baby Dragon
Archers
Valkyrie Goblins Giant Baby Dragon
Valkyrie
Archers Goblins Giant Baby Dragon Witch
Giant
Rage Goblins Archers Valkyrie Baby Dragon Witch
Rage
Giant Witch
Skeleton Army
Baby Dragon
Goblins Archers Valkyrie Giant Witch
Witch
Rage Valkyrie Giant Baby Dragon

Defense Synergies 1 7

Goblins
Archers
Archers
Valkyrie Goblins Skeleton Army Baby Dragon Witch
Valkyrie
Archers Baby Dragon Witch
Giant
Rage
Skeleton Army
Archers
Baby Dragon
Archers Valkyrie Witch
Witch
Archers Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Skeleton Army Goblins Valkyrie Witch
Skeleton Army Witch Goblins Archers Valkyrie
Skeleton Army Witch Goblins Valkyrie
Valkyrie Skeleton Army
Skeleton Army Goblins Archers Valkyrie Baby Dragon
Archers Baby Dragon Witch
Valkyrie Baby Dragon
Witch Goblins Skeleton Army
Skeleton Army Goblins Archers Valkyrie
Goblins Archers Valkyrie Skeleton Army Witch Baby Dragon
Archers Baby Dragon Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Goblins Baby Dragon Witch
Skeleton Army
Skeleton Army
Goblins Valkyrie Skeleton Army Witch
Goblins Archers Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Archers
Valkyrie Skeleton Army Goblins Archers Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins Archers Witch
Archers Valkyrie Baby Dragon
Skeleton Army Goblins Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Archers Baby Dragon Witch
Skeleton Army Goblins Archers Valkyrie Witch
Valkyrie Skeleton Army
Goblins Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch
Archers Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Goblins Archers Valkyrie Baby Dragon
Valkyrie Archers Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Baby Dragon Witch
Archers Baby Dragon Witch
Baby Dragon
Goblins
Valkyrie
Archers Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Archers Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Archers Baby Dragon Witch
Witch
Archers Skeleton Army Witch
Archers Baby Dragon Witch
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch

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