My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant
Giant Snowball
Fire Spirit Bats Minions Musketeer Lumberjack
Zap
Fire Spirit Bats Minions Royal Giant
Barbarian Barrel
Fire Spirit Musketeer Lumberjack
The Log
Fire Spirit Royal Giant Musketeer Lumberjack
Earthquake
Arrows
Fire Spirit Bats Minions
Royal Delivery
Fire Spirit Bats Minions Musketeer Lumberjack
Fireball
Minions Musketeer Lumberjack
Poison
Bats Minions Musketeer
Lightning
Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Giant Snowball Minions Musketeer Lumberjack Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Giant Snowball Minions

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Snowball Lumberjack
Bats
Royal Giant Mega Knight Minions Lumberjack
Giant Snowball
Fire Spirit Royal Giant Musketeer Lumberjack Mega Knight
Minions
Royal Giant Mega Knight Bats Lumberjack
Royal Giant
Fire Spirit Bats Minions Giant Snowball Musketeer Lumberjack
Musketeer
Giant Snowball Royal Giant Lumberjack Mega Knight
Lumberjack
Fire Spirit Bats Giant Snowball Minions Royal Giant Musketeer Mega Knight
Mega Knight
Bats Minions Giant Snowball Musketeer Lumberjack

Defense Synergies 2 13

Fire Spirit
Giant Snowball
Bats
Giant Snowball Minions Musketeer Lumberjack Mega Knight
Giant Snowball
Mega Knight Fire Spirit Bats Minions Musketeer Lumberjack
Minions
Bats Giant Snowball Musketeer Lumberjack Mega Knight
Royal Giant
Musketeer
Lumberjack Bats Giant Snowball Minions Mega Knight
Lumberjack
Musketeer Bats Giant Snowball Minions
Mega Knight
Giant Snowball Bats Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Lumberjack Bats Minions Musketeer Mega Knight
Lumberjack Mega Knight Fire Spirit Bats Giant Snowball Minions Musketeer
Lumberjack Bats Minions Musketeer Mega Knight
Lumberjack Mega Knight
Fire Spirit Bats Giant Snowball Minions Musketeer Lumberjack Mega Knight
Bats Giant Snowball Minions Musketeer Fire Spirit
Musketeer Mega Knight
Minions Musketeer Lumberjack
Fire Spirit Giant Snowball Musketeer Lumberjack Mega Knight
Bats Minions Giant Snowball Musketeer Lumberjack Mega Knight
Minions Musketeer Bats Giant Snowball
Lumberjack Mega Knight Fire Spirit Bats Giant Snowball Minions Musketeer
Fire Spirit Mega Knight Bats Giant Snowball Minions Lumberjack
Lumberjack Mega Knight
Giant Snowball Lumberjack Mega Knight
Mega Knight Bats Minions Musketeer Lumberjack
Fire Spirit Mega Knight Bats Giant Snowball Minions Musketeer Lumberjack
Giant Snowball Fire Spirit Bats Minions Musketeer Lumberjack Mega Knight
Musketeer Lumberjack
Mega Knight Fire Spirit Bats Giant Snowball Minions Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Snowball
Giant Snowball Musketeer Lumberjack Mega Knight
Lumberjack Mega Knight Bats Minions Musketeer
Lumberjack Mega Knight Bats Musketeer
Musketeer Lumberjack Mega Knight
Fire Spirit Bats Giant Snowball Minions Musketeer
Bats Minions Musketeer Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Giant Snowball Minions
Musketeer
Mega Knight Bats Minions Musketeer Lumberjack
Mega Knight Giant Snowball
Mega Knight Lumberjack
Musketeer Mega Knight
Bats Minions Musketeer Lumberjack
Bats Minions Mega Knight Giant Snowball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Giant Snowball Musketeer
Musketeer
Fire Spirit Giant Snowball Mega Knight
Fire Spirit Bats Giant Snowball Minions Musketeer
Fire Spirit Musketeer
Fire Spirit Giant Snowball
Giant Snowball
Fire Spirit Bats Giant Snowball Minions Musketeer Lumberjack
Musketeer
Fire Spirit Giant Snowball Musketeer
Fire Spirit Giant Snowball Musketeer
Minions Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer Mega Knight
Giant Snowball
Bats Minions
Fire Spirit Giant Snowball Musketeer Mega Knight
Fire Spirit Giant Snowball Mega Knight
Minions Musketeer Mega Knight
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Fire Spirit Mega Knight
Giant Snowball Musketeer
Giant Snowball Musketeer Mega Knight
Musketeer
Fire Spirit Bats Giant Snowball Musketeer
Bats Giant Snowball Minions Musketeer
Giant Snowball
Giant Snowball Musketeer Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Fire Spirit Bats Minions Musketeer
Fire Spirit Giant Snowball Musketeer
Musketeer Lumberjack Mega Knight
Giant Snowball Musketeer
Giant Snowball
Musketeer Mega Knight
Bats Giant Snowball Minions Musketeer
Bats Giant Snowball Musketeer
Giant Snowball Musketeer Mega Knight

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