My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Clone Miner
Giant Snowball
Minions Goblin Gang Musketeer Clone Miner
Zap
Minions Goblin Gang Clone Goblin Giant
Barbarian Barrel
Goblin Gang Musketeer Clone
The Log
Goblin Gang Musketeer Clone
Earthquake
Goblin Gang Clone
Arrows
Minions Goblin Gang Clone
Royal Delivery
Minions Goblin Gang Musketeer Clone Miner
Fireball
Minions Goblin Gang Musketeer Clone
Poison
Minions Goblin Gang Musketeer Clone
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Clone Miner Fireball Musketeer Poison Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Clone Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Clone Goblin Giant
Goblin Gang
Miner Clone Goblin Giant
Fireball
Goblin Giant Miner
Musketeer
Goblin Giant Miner
Clone
Minions Goblin Gang Goblin Giant
Poison
Miner Goblin Giant
Goblin Giant
Fireball Minions Goblin Gang Musketeer Clone Poison
Miner
Minions Goblin Gang Poison Fireball Musketeer

Defense Synergies 2 6

Minions
Musketeer Goblin Giant
Goblin Gang
Musketeer Miner
Fireball
Goblin Giant Musketeer Miner
Musketeer
Goblin Gang Minions Fireball Miner
Clone
Poison
Goblin Giant
Fireball Minions
Miner
Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Goblin Giant
Minions Goblin Gang Musketeer
Goblin Gang Minions Musketeer
Minions Goblin Gang Musketeer
Fireball Poison
Goblin Gang Fireball Minions Musketeer
Minions Musketeer Goblin Gang Fireball Poison
Fireball Musketeer Poison Goblin Giant
Minions Goblin Gang Musketeer
Goblin Gang Musketeer Miner
Minions Goblin Gang Poison Fireball Musketeer Goblin Giant
Minions Musketeer Goblin Gang Fireball Poison
Minions Goblin Gang Fireball Musketeer
Fireball Minions Goblin Gang Poison
Goblin Gang
Goblin Gang Fireball
Minions Goblin Gang Fireball Musketeer Poison
Fireball Minions Goblin Gang Musketeer
Poison Minions Fireball Musketeer
Musketeer
Goblin Gang Minions Fireball Musketeer Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Poison Goblin Gang Musketeer Miner
Goblin Gang Minions Musketeer Goblin Giant
Goblin Gang Fireball Musketeer Goblin Giant
Goblin Gang Musketeer Goblin Giant
Fireball Poison Minions Goblin Gang Musketeer Goblin Giant
Goblin Gang Minions Fireball Musketeer Goblin Giant
Goblin Giant
Minions Fireball Poison
Goblin Gang Musketeer Goblin Giant
Minions Musketeer
Fireball Poison Goblin Giant
Goblin Gang Fireball Goblin Giant
Fireball Musketeer
Goblin Gang Minions Fireball Musketeer Poison Goblin Giant
Minions Poison Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Musketeer
Fireball Poison Musketeer Miner
Fireball Poison Goblin Giant Miner
Fireball Musketeer Poison
Fireball Poison
Fireball Poison Minions Musketeer Goblin Giant
Musketeer Poison
Fireball Poison
Fireball Poison Miner
Minions Goblin Gang Fireball Musketeer Poison
Poison Miner Fireball Musketeer
Fireball Poison Musketeer
Poison Fireball Musketeer Miner
Minions Fireball Musketeer Poison
Fireball Musketeer Poison
Fireball Musketeer Poison
Fireball Musketeer Poison
Fireball Poison
Minions
Fireball Musketeer Poison
Fireball Poison Miner
Minions Fireball Musketeer Poison
Fireball Poison
Musketeer
Fireball Musketeer Poison
Poison Fireball
Fireball Poison Miner Musketeer
Fireball Musketeer Poison Miner
Fireball Poison Miner Musketeer
Poison Fireball Musketeer
Minions Fireball Musketeer Poison
Fireball
Poison Fireball Musketeer Miner
Fireball Poison
Fireball Poison
Minions Goblin Gang Fireball Musketeer
Fireball Poison Musketeer
Fireball
Fireball Poison Miner Goblin Gang Musketeer
Fireball Musketeer Poison
Fireball Poison
Musketeer
Minions Goblin Gang Fireball Musketeer Poison
Fireball Musketeer Poison
Poison Fireball Musketeer Goblin Giant Miner

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