My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Prince
Giant Snowball
Bats Witch Lumberjack
Zap
Bats Royal Giant Witch Prince
Barbarian Barrel
Valkyrie Witch Lumberjack
The Log
Royal Giant Witch Prince Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Prince Lumberjack
Fireball
Witch Lumberjack
Poison
Bats Witch
Lightning
Valkyrie Witch Prince Lumberjack
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Fireball Valkyrie Lumberjack Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bats Fireball Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Prince Lumberjack
Royal Giant
Bats Fireball Mirror Witch Lumberjack
Fireball
Royal Giant Mirror
Valkyrie
Bats Prince Lumberjack Witch
Mirror
Fireball Royal Giant Lumberjack
Witch
Royal Giant Valkyrie Prince Lumberjack
Prince
Valkyrie Bats Witch Lumberjack
Lumberjack
Valkyrie Bats Royal Giant Mirror Witch Prince

Defense Synergies 1 12

Bats
Valkyrie Prince Lumberjack
Royal Giant
Fireball
Mirror Valkyrie Lumberjack
Valkyrie
Bats Fireball Mirror Witch Prince Lumberjack
Mirror
Fireball Valkyrie Lumberjack
Witch
Valkyrie Prince Lumberjack
Prince
Bats Valkyrie Witch
Lumberjack
Bats Fireball Valkyrie Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Lumberjack Bats Valkyrie Witch Prince
Witch Prince Lumberjack Bats Valkyrie
Witch Prince Lumberjack Bats Valkyrie
Fireball Valkyrie Prince Lumberjack
Fireball Bats Valkyrie Lumberjack
Bats Fireball Witch
Fireball Valkyrie
Witch Prince Lumberjack
Valkyrie Prince Lumberjack
Bats Valkyrie Witch Fireball Lumberjack
Bats Fireball Witch
Prince Lumberjack Bats Fireball Valkyrie Witch
Fireball Valkyrie Bats Witch Prince Lumberjack
Prince Lumberjack
Fireball Prince Lumberjack
Bats Fireball Valkyrie Witch Prince Lumberjack
Fireball Bats Valkyrie Witch Prince Lumberjack
Valkyrie Witch Bats Fireball Lumberjack
Prince Lumberjack
Valkyrie Bats Fireball Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Witch Prince
Fireball Valkyrie Prince Lumberjack
Lumberjack Bats Valkyrie Witch Prince
Valkyrie Prince Lumberjack Bats Fireball
Valkyrie Witch Prince Lumberjack
Fireball Bats Witch
Prince Bats Fireball Valkyrie Witch Lumberjack
Valkyrie Prince Lumberjack
Bats Fireball Valkyrie Witch Prince
Witch
Bats Valkyrie Witch Prince Lumberjack
Fireball Valkyrie Prince
Prince Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Witch
Witch Bats Fireball Valkyrie Prince Lumberjack
Bats Valkyrie Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Prince
Fireball Valkyrie
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Fireball Prince Lumberjack
Fireball Valkyrie Prince
Fireball
Fireball
Fireball
Fireball Prince
Fireball Witch
Fireball
Fireball
Bats
Fireball Prince
Fireball Valkyrie Witch
Fireball Prince
Fireball
Prince
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch Prince
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball
Fireball
Prince
Fireball
Bats Fireball Witch Prince
Fireball Witch
Fireball
Fireball Valkyrie Prince Lumberjack
Fireball
Fireball
Prince
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: