My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Heal Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Guards Inferno Dragon
Zap
Goblin Gang Guards Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Heal Spirit Guards
The Log
Goblin Gang Heal Spirit Mini P.E.K.K.A Hog Rider Guards
Earthquake
Goblin Gang Hog Rider Guards
Arrows
Goblin Gang Heal Spirit Guards
Royal Delivery
Knight Goblin Gang Heal Spirit Mini P.E.K.K.A Hog Rider Guards Inferno Dragon
Fireball
Goblin Gang Hog Rider Inferno Dragon
Poison
Goblin Gang Guards
Lightning
Knight Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Mini P.E.K.K.A Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Knight Goblin Gang Guards Fireball Mini P.E.K.K.A Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Knight Goblin Gang Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Heal Spirit Fireball
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A
Heal Spirit
Knight Mini P.E.K.K.A Hog Rider Guards Inferno Dragon
Fireball
Hog Rider Knight
Mini P.E.K.K.A
Goblin Gang Heal Spirit Hog Rider
Hog Rider
Knight Goblin Gang Fireball Heal Spirit Mini P.E.K.K.A Guards
Guards
Heal Spirit Hog Rider
Inferno Dragon
Heal Spirit

Defense Synergies 1 7

Knight
Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A Guards Inferno Dragon
Heal Spirit
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Goblin Gang Fireball Guards
Hog Rider
Guards
Goblin Gang Mini P.E.K.K.A
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang Guards
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Guards
Inferno Dragon Goblin Gang Fireball
Fireball
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Knight Goblin Gang Guards Mini P.E.K.K.A
Goblin Gang Guards Knight Fireball
Inferno Dragon Goblin Gang Fireball
Mini P.E.K.K.A Knight Goblin Gang Fireball Guards
Fireball Goblin Gang Mini P.E.K.K.A Guards
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A Inferno Dragon
Knight Goblin Gang Fireball Mini P.E.K.K.A
Fireball Knight Goblin Gang Guards
Knight Fireball Guards Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Knight Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Guards Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A Inferno Dragon
Goblin Gang Guards Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Guards Knight Fireball
Knight Goblin Gang Mini P.E.K.K.A Guards Inferno Dragon
Fireball Goblin Gang
Goblin Gang Mini P.E.K.K.A Guards Knight Fireball
Mini P.E.K.K.A Knight Inferno Dragon
Knight Fireball Mini P.E.K.K.A Inferno Dragon
Goblin Gang Guards Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Guards
Fireball Guards
Mini P.E.K.K.A Knight Goblin Gang Fireball Guards
Fireball
Goblin Gang Guards Knight Fireball Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball
Fireball
Knight Fireball Guards
Fireball
Fireball
Fireball
Fireball
Goblin Gang Fireball Mini P.E.K.K.A Guards
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Inferno Dragon
Fireball
Fireball
Fireball
Fireball
Fireball Guards
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Goblin Gang Fireball Guards
Fireball
Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A
Fireball
Fireball
Goblin Gang Fireball Guards
Fireball
Fireball

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