My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon P.E.K.K.A Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Baby Dragon
Zap
Inferno Tower Bandit
Barbarian Barrel
Knight Inferno Tower Royal Ghost Bandit Magic Archer
The Log
Bandit
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Baby Dragon P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Inferno Tower Baby Dragon Bandit Magic Archer
Poison
Inferno Tower Magic Archer
Lightning
Knight Inferno Tower Baby Dragon Bandit Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Royal Ghost Bandit Fireball Baby Dragon Magic Archer Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Royal Ghost Bandit Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball Magic Archer
Fireball
Knight Baby Dragon Magic Archer
Inferno Tower
Baby Dragon
Knight Fireball P.E.K.K.A Bandit
P.E.K.K.A
Magic Archer Baby Dragon
Royal Ghost
Bandit Magic Archer
Bandit
Baby Dragon Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Knight Fireball Royal Ghost Bandit

Defense Synergies 2 10

Knight
Inferno Tower Magic Archer Fireball Baby Dragon
Fireball
Knight Inferno Tower Bandit
Inferno Tower
Knight Fireball Baby Dragon Royal Ghost Bandit
Baby Dragon
Knight Inferno Tower P.E.K.K.A Bandit
P.E.K.K.A
Baby Dragon
Royal Ghost
Inferno Tower
Bandit
Fireball Inferno Tower Baby Dragon Magic Archer
Magic Archer
Knight Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Baby Dragon Magic Archer
Inferno Tower P.E.K.K.A Knight Bandit
Inferno Tower P.E.K.K.A Knight Bandit
Inferno Tower P.E.K.K.A Knight Bandit
Fireball P.E.K.K.A
Fireball Baby Dragon Royal Ghost Bandit Magic Archer
Inferno Tower Fireball Baby Dragon Magic Archer
Fireball Inferno Tower Baby Dragon P.E.K.K.A Bandit Magic Archer
Inferno Tower P.E.K.K.A
Knight Inferno Tower Royal Ghost Bandit
Knight Fireball Baby Dragon Royal Ghost Bandit Magic Archer
Inferno Tower Fireball Baby Dragon Magic Archer
Inferno Tower P.E.K.K.A Knight Fireball Bandit
Fireball Baby Dragon P.E.K.K.A Royal Ghost Magic Archer
Inferno Tower P.E.K.K.A Knight Bandit
Inferno Tower Fireball P.E.K.K.A Bandit
Knight Fireball Inferno Tower P.E.K.K.A
Fireball Knight Baby Dragon Royal Ghost Bandit Magic Archer
Baby Dragon Knight Fireball Royal Ghost Bandit Magic Archer
P.E.K.K.A Inferno Tower
Royal Ghost Knight Fireball Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Knight Baby Dragon Royal Ghost Magic Archer
P.E.K.K.A Bandit Knight Inferno Tower
P.E.K.K.A Knight Fireball Inferno Tower Bandit
Inferno Tower P.E.K.K.A Knight Bandit
Fireball Baby Dragon Magic Archer
P.E.K.K.A Knight Fireball Inferno Tower Bandit
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Knight Fireball Inferno Tower Baby Dragon Bandit Magic Archer
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Fireball
P.E.K.K.A Knight Fireball Inferno Tower Bandit
Fireball Baby Dragon Magic Archer
Inferno Tower Knight Fireball Baby Dragon P.E.K.K.A Magic Archer
Fireball Inferno Tower Baby Dragon P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Baby Dragon Royal Ghost Bandit
Fireball Baby Dragon Royal Ghost Bandit Magic Archer
Fireball Baby Dragon Bandit Magic Archer
Knight Fireball
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Bandit
Fireball
Knight Fireball Bandit Magic Archer
Fireball Baby Dragon Magic Archer
Knight Fireball Baby Dragon Bandit Magic Archer
Fireball Baby Dragon Bandit Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Bandit Magic Archer
Magic Archer Fireball Baby Dragon Bandit
Fireball
Fireball Baby Dragon Bandit Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Royal Ghost Bandit Magic Archer
Fireball Baby Dragon Bandit Magic Archer
Fireball Baby Dragon Bandit Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Knight Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
P.E.K.K.A
Fireball Baby Dragon Magic Archer
Fireball Magic Archer
Fireball Baby Dragon Royal Ghost Bandit Magic Archer

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