My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Princess Ice Wizard Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Lava Hound
Giant Snowball
Bomber Princess Lumberjack Lava Hound
Zap
Bomber Princess Lava Hound
Barbarian Barrel
Bomber Bomb Tower Princess Ice Wizard Electro Wizard Lumberjack
The Log
Bomber Princess Lumberjack
Earthquake
Bomber Bomb Tower
Arrows
Bomber Princess Lava Hound
Royal Delivery
Bomber Princess Ice Wizard Electro Wizard Lumberjack Lava Hound
Fireball
Bomber Bomb Tower Princess Ice Wizard Electro Wizard Lumberjack Lava Hound
Poison
Bomber Bomb Tower Princess Ice Wizard Electro Wizard Lava Hound
Lightning
Bomb Tower Ice Wizard Electro Wizard Lumberjack
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Bomb Tower Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Princess Ice Wizard Bomb Tower Electro Wizard Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Princess Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Lumberjack
Zap
Electro Wizard Bomber Princess Ice Wizard Lumberjack Lava Hound
Bomb Tower
Princess
Zap
Ice Wizard
Zap Lumberjack
Electro Wizard
Zap Lumberjack
Lumberjack
Bomber Zap Ice Wizard Electro Wizard Lava Hound
Lava Hound
Zap Lumberjack

Defense Synergies 2 10

Bomber
Zap Electro Wizard
Zap
Bomb Tower Electro Wizard Bomber Princess Ice Wizard Lumberjack
Bomb Tower
Zap Ice Wizard Electro Wizard
Princess
Zap Ice Wizard
Ice Wizard
Zap Bomb Tower Princess Lumberjack
Electro Wizard
Zap Bomber Bomb Tower Lumberjack
Lumberjack
Zap Ice Wizard Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Bomb Tower Lumberjack Bomber Zap Ice Wizard Electro Wizard
Bomb Tower Lumberjack Bomber Ice Wizard Electro Wizard
Bomb Tower Lumberjack Bomber Ice Wizard Electro Wizard
Bomber Bomb Tower Princess Lumberjack
Bomber Zap Bomb Tower Ice Wizard Electro Wizard Lumberjack
Electro Wizard Zap Bomb Tower Princess Ice Wizard
Zap Bomb Tower Electro Wizard
Bomb Tower Princess Ice Wizard Lumberjack
Bomber Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Bomber Zap Bomb Tower Princess Lumberjack
Zap Princess Ice Wizard Electro Wizard
Bomb Tower Lumberjack Bomber Zap Ice Wizard Electro Wizard
Bomber Bomb Tower Zap Princess Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Bomb Tower Zap Electro Wizard Lumberjack
Bomb Tower Bomber Electro Wizard Lumberjack
Bomb Tower Bomber Zap Ice Wizard Electro Wizard Lumberjack
Zap Bomb Tower Bomber Princess Ice Wizard Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Bomber Bomb Tower Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Bomber Zap Bomb Tower Lumberjack
Lumberjack Zap Bomb Tower Electro Wizard
Lumberjack Zap Electro Wizard
Lumberjack
Zap Bomb Tower Princess Ice Wizard Electro Wizard
Bomb Tower Ice Wizard Electro Wizard Lumberjack
Bomb Tower Lumberjack
Zap Electro Wizard Bomb Tower
Bomb Tower Lumberjack
Zap Electro Wizard
Bomb Tower Lumberjack
Bomber Bomb Tower Princess
Electro Wizard Bomber Zap Bomb Tower Lumberjack
Bomber Zap Bomb Tower Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard Electro Wizard
Bomber Zap
Zap Princess Ice Wizard
Bomber Princess
Zap Princess Ice Wizard
Zap
Electro Wizard Lumberjack
Zap Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap
Bomber Zap Princess
Princess
Bomber
Bomber Zap Princess Electro Wizard
Bomber Zap Princess
Princess
Zap
Zap Bomber Princess Ice Wizard
Zap Princess Ice Wizard Electro Wizard
Zap Princess
Zap
Zap Princess Ice Wizard Electro Wizard
Zap Electro Wizard
Bomber Zap
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Princess
Zap Princess Ice Wizard Electro Wizard
Princess Electro Wizard Lumberjack
Bomber Zap Princess
Zap
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard

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