My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Wall Breakers Bandit Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton Night Witch
Giant Snowball
Hog Rider Guards Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Wizard Guards Giant Skeleton Night Witch
The Log
Hog Rider Guards Giant Skeleton
Earthquake
Hog Rider Guards
Arrows
Guards Night Witch
Royal Delivery
Hog Rider Wizard Guards Giant Skeleton Night Witch
Fireball
Hog Rider Wizard Night Witch
Poison
Wizard Guards Night Witch
Lightning
Wizard Night Witch
Rocket
Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Poison Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Hog Rider Poison Night Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Guards Tornado Poison Giant Skeleton
Wizard
Tornado Hog Rider Giant Skeleton
Guards
Hog Rider The Log
Tornado
Wizard Hog Rider Poison Giant Skeleton The Log Night Witch
Poison
Hog Rider Tornado Giant Skeleton The Log Night Witch
Giant Skeleton
Hog Rider Wizard Tornado Poison The Log Night Witch
The Log
Hog Rider Guards Tornado Poison Giant Skeleton
Night Witch
Tornado Poison Giant Skeleton

Defense Synergies 1 12

Hog Rider
Wizard
Tornado Guards Giant Skeleton The Log
Guards
Wizard Poison Giant Skeleton The Log
Tornado
Wizard Poison Giant Skeleton The Log
Poison
Guards Tornado The Log
Giant Skeleton
Wizard Guards Tornado The Log
The Log
Wizard Guards Tornado Poison Giant Skeleton Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
The Log Night Witch
Tornado Giant Skeleton Night Witch
Night Witch Guards
Tornado Poison Giant Skeleton The Log
Tornado The Log Guards Night Witch
Tornado Wizard Poison Night Witch
Poison Giant Skeleton The Log
Tornado Night Witch
Guards Tornado Giant Skeleton Night Witch
Guards Poison Wizard Tornado Giant Skeleton The Log Night Witch
Wizard Tornado Poison Night Witch
Night Witch Wizard Guards Giant Skeleton The Log
Wizard Guards Tornado Poison The Log Night Witch
Tornado The Log
Wizard Tornado Poison Night Witch
Wizard Guards Tornado The Log Night Witch
Wizard Tornado Poison The Log Guards Giant Skeleton
Tornado
Wizard Guards Poison Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton
Poison Wizard The Log
Guards Giant Skeleton The Log
Guards Giant Skeleton Tornado The Log Night Witch
Giant Skeleton Guards Night Witch
Wizard Poison Tornado
Guards Giant Skeleton Night Witch
Giant Skeleton
Giant Skeleton Tornado Poison The Log
Guards
Guards Giant Skeleton
Guards Tornado Poison Giant Skeleton The Log
Giant Skeleton Wizard Guards Night Witch
Wizard
Guards Tornado Poison Giant Skeleton The Log Night Witch
Poison Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Giant Skeleton The Log
Poison Tornado The Log
Poison Giant Skeleton The Log
Guards Poison Giant Skeleton The Log
Wizard Poison The Log
Wizard Poison Tornado
Wizard Tornado Poison The Log
Poison The Log Wizard Tornado
Poison The Log Wizard Tornado
Guards Tornado Poison Night Witch
Poison Wizard Tornado The Log
Poison Wizard Tornado
Poison The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Tornado Poison
Night Witch
Wizard Poison The Log
Wizard Tornado Poison The Log
Poison Giant Skeleton The Log Night Witch
Wizard Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Wizard
Poison The Log Wizard Tornado
Wizard Tornado Poison The Log
Poison Tornado The Log
Poison Wizard Tornado Night Witch
Wizard Guards Poison
Night Witch
Poison Wizard The Log Night Witch
Poison
Giant Skeleton
Wizard Poison The Log
Guards Night Witch
Poison Wizard Tornado
The Log
Poison Wizard
The Log Wizard Poison
Tornado Poison Giant Skeleton
Guards Tornado Poison Giant Skeleton The Log
Tornado Poison
Poison Tornado Giant Skeleton The Log

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