My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Barbarian Hut Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions
Giant Snowball
Spear Goblins Bats Minions Barbarians
Zap
Spear Goblins Bats Minions
Barbarian Barrel
Spear Goblins Barbarians Wizard Barbarian Hut
The Log
Spear Goblins Barbarians Barbarian Hut
Earthquake
Spear Goblins Barbarians Barbarian Hut
Arrows
Spear Goblins Bats Minions
Royal Delivery
Spear Goblins Bats Minions Barbarians Wizard
Fireball
Minions Barbarians Wizard Barbarian Hut
Poison
Spear Goblins Bats Minions Barbarians Wizard Barbarian Hut
Lightning
Wizard Barbarian Hut
Rocket
Barbarians Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Rocket Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Minions Barbarians Wizard Rocket Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Bats Minions Barbarians

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Golem
Bats
Barbarian Hut Minions Golem
Minions
Bats Barbarian Hut Golem
Barbarians
Wizard
Golem
Rocket
Golem
Barbarian Hut
Spear Goblins Bats Minions
Golem
Spear Goblins Bats Minions Wizard Rocket

Defense Synergies 2 5

Spear Goblins
Bats Minions Barbarians Barbarian Hut
Bats
Barbarian Hut Spear Goblins Minions
Minions
Barbarian Hut Spear Goblins Bats
Barbarians
Spear Goblins
Wizard
Rocket
Barbarian Hut
Bats Minions Spear Goblins
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Spear Goblins Minions Wizard
Barbarians Barbarian Hut Bats Minions
Barbarians Rocket Barbarian Hut Bats Minions
Barbarians Barbarian Hut Bats Minions
Barbarians Rocket
Spear Goblins Bats Minions
Bats Minions Rocket Spear Goblins Wizard Barbarian Hut
Rocket Barbarian Hut Barbarians
Barbarians Barbarian Hut Minions
Spear Goblins Barbarians
Bats Minions Barbarians Spear Goblins Wizard
Minions Spear Goblins Bats Wizard Barbarian Hut
Barbarians Barbarian Hut Bats Minions Wizard Rocket
Wizard Rocket Barbarian Hut Bats Minions Barbarians
Barbarians Barbarian Hut
Barbarians Rocket Barbarian Hut
Barbarians Wizard Barbarian Hut Bats Minions
Spear Goblins Bats Minions Barbarians Wizard Barbarian Hut
Wizard Spear Goblins Bats Minions Barbarians Barbarian Hut
Barbarians Barbarian Hut
Wizard Spear Goblins Bats Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Spear Goblins
Wizard Rocket
Barbarians Spear Goblins Bats Minions Rocket Barbarian Hut
Rocket Bats Barbarians Barbarian Hut
Barbarians Barbarian Hut
Wizard Rocket Bats Minions
Rocket Spear Goblins Bats Minions Barbarians Barbarian Hut
Barbarians Barbarian Hut
Rocket Spear Goblins Bats Minions Barbarians Barbarian Hut
Barbarians Barbarian Hut
Bats Minions Barbarians
Rocket Barbarians
Barbarians Rocket Wizard Barbarian Hut
Wizard Barbarians Barbarian Hut
Barbarians Spear Goblins Bats Minions Rocket Barbarian Hut
Bats Minions Barbarians Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut
Rocket Barbarian Hut
Barbarians Rocket Barbarian Hut
Wizard Rocket
Wizard Spear Goblins Bats Minions Rocket
Wizard
Wizard Barbarian Hut
Wizard
Rocket Bats Minions
Rocket Wizard
Wizard Rocket
Rocket Barbarian Hut
Minions Rocket
Barbarian Hut
Rocket Spear Goblins Wizard Barbarian Hut
Wizard Rocket Barbarian Hut
Rocket
Bats Minions Rocket
Rocket Wizard
Rocket Wizard
Rocket Minions
Rocket Wizard
Rocket
Rocket Barbarians Barbarian Hut
Wizard
Wizard
Wizard
Rocket
Bats Wizard
Rocket Bats Minions Wizard
Wizard Rocket
Rocket
Rocket Wizard
Spear Goblins Bats Minions Barbarians Rocket Barbarian Hut
Rocket Wizard
Wizard Rocket
Wizard
Rocket
Bats Minions Rocket
Bats Rocket
Rocket

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