My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Goblins Mega Minion Guards Witch Balloon
Zap
Goblins Guards Witch Balloon
Barbarian Barrel
Goblins Knight Bomb Tower Guards Witch
The Log
Goblins Guards Witch
Earthquake
Bomb Tower Guards Witch
Arrows
Goblins Guards Witch
Royal Delivery
Goblins Knight Mega Minion Guards Witch Balloon
Fireball
Mega Minion Bomb Tower Witch Balloon
Poison
Mega Minion Bomb Tower Guards Witch Balloon
Lightning
Knight Mega Minion Bomb Tower Witch Balloon
Rocket
Bomb Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Mega Minion Guards Fireball Bomb Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Mega Minion Guards

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Mega Minion Balloon Fireball Witch
Mega Minion
Knight Fireball Balloon
Fireball
Knight Mega Minion
Bomb Tower
Guards
Witch
Knight
Balloon
Knight Mega Minion

Defense Synergies 2 9

Goblins
Knight Mega Minion
Knight
Mega Minion Bomb Tower Goblins Fireball Witch
Mega Minion
Knight Goblins Bomb Tower Guards Witch
Fireball
Knight Bomb Tower
Bomb Tower
Knight Mega Minion Fireball
Guards
Mega Minion Witch
Witch
Knight Mega Minion Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball
Bomb Tower Goblins Knight Mega Minion Witch
Bomb Tower Witch Goblins Knight Mega Minion
Bomb Tower Witch Goblins Knight Mega Minion Guards
Fireball Bomb Tower
Fireball Goblins Mega Minion Bomb Tower Guards
Mega Minion Fireball Bomb Tower Witch
Fireball Bomb Tower
Witch Goblins Bomb Tower
Knight Guards Goblins
Goblins Guards Witch Knight Mega Minion Fireball Bomb Tower
Mega Minion Fireball Witch
Bomb Tower Knight Fireball Guards Witch
Fireball Bomb Tower Goblins Mega Minion Guards Witch
Knight Bomb Tower
Bomb Tower Fireball
Bomb Tower Goblins Knight Fireball Witch
Fireball Bomb Tower Goblins Knight Mega Minion Guards Witch
Bomb Tower Witch Knight Mega Minion Fireball Guards
Bomb Tower
Goblins Knight Fireball Bomb Tower Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Goblins Fireball Witch
Fireball Knight Mega Minion Bomb Tower
Guards Goblins Knight Bomb Tower Witch
Guards Knight Fireball
Knight Guards Witch
Fireball Bomb Tower Witch
Guards Goblins Knight Mega Minion Fireball Bomb Tower Witch
Knight Bomb Tower
Goblins Knight Mega Minion Fireball Bomb Tower Witch
Witch Mega Minion Guards
Knight Mega Minion Bomb Tower Guards Witch
Fireball Guards
Knight Fireball Bomb Tower Guards Witch
Fireball Bomb Tower Witch
Guards Witch Goblins Knight Mega Minion Fireball Bomb Tower
Mega Minion Fireball Bomb Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball
Fireball
Knight Fireball Guards
Fireball
Fireball Mega Minion Witch
Witch
Fireball
Fireball
Goblins Fireball Guards
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Mega Minion Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Mega Minion Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Mega Minion Fireball Guards Witch
Mega Minion Fireball
Fireball
Fireball
Fireball
Fireball Guards Witch
Fireball Mega Minion Witch
Fireball
Fireball Knight Mega Minion
Fireball
Fireball
Mega Minion
Fireball Guards Witch
Fireball Witch
Fireball Witch

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