My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Zappies Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Skeleton Army Bandit Lava Hound
Giant Snowball
Bats Zappies Wall Breakers Skeleton Army Lava Hound
Zap
Bats Zappies Wall Breakers Skeleton Army Bandit Lava Hound
Barbarian Barrel
Valkyrie Zappies Wall Breakers Skeleton Army Bandit
The Log
Zappies Wall Breakers Skeleton Army Bandit
Earthquake
Zappies Skeleton Army
Arrows
Bats Zappies Wall Breakers Skeleton Army Lava Hound
Royal Delivery
Bats Valkyrie Zappies Wall Breakers Skeleton Army Bandit Lava Hound
Fireball
Zappies Wall Breakers Skeleton Army Bandit Lava Hound
Poison
Bats Zappies Skeleton Army Lava Hound
Lightning
Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Skeleton Army Bandit Valkyrie Zappies Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Skeleton Army

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Lava Hound Zap Wall Breakers Bandit
Zap
Bats Valkyrie Zappies Wall Breakers Bandit Lava Hound
Valkyrie
Bats Zap Zappies Wall Breakers Bandit
Zappies
Zap Valkyrie Wall Breakers Bandit Lava Hound
Wall Breakers
Bats Zap Valkyrie Zappies
Skeleton Army
Lava Hound
Bandit
Bats Zap Valkyrie Zappies
Lava Hound
Bats Zap Zappies Skeleton Army

Defense Synergies 0 13

Bats
Zap Valkyrie Zappies Bandit
Zap
Bats Valkyrie Zappies Skeleton Army Bandit
Valkyrie
Bats Zap Zappies Bandit
Zappies
Bats Zap Valkyrie Skeleton Army Bandit
Wall Breakers
Skeleton Army
Zap Zappies Bandit
Bandit
Bats Zap Valkyrie Zappies Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Zappies
Skeleton Army Bats Zap Valkyrie Zappies Bandit
Skeleton Army Bats Valkyrie Zappies Bandit
Skeleton Army Bats Valkyrie Zappies Bandit
Valkyrie Skeleton Army
Skeleton Army Bats Zap Valkyrie Zappies Bandit
Bats Zap Zappies
Zap Valkyrie Bandit
Zappies Skeleton Army
Skeleton Army Valkyrie Zappies Bandit
Bats Valkyrie Skeleton Army Zap Zappies Bandit
Bats Zap Zappies
Skeleton Army Bats Zap Valkyrie Zappies Bandit
Valkyrie Skeleton Army Bats Zap Zappies
Skeleton Army Zappies Bandit
Skeleton Army Zap Zappies Bandit
Bats Valkyrie Zappies Skeleton Army
Bats Zap Valkyrie Zappies Skeleton Army Bandit
Zap Valkyrie Bats Zappies Bandit
Zappies
Valkyrie Skeleton Army Bats Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Zappies Bandit
Bandit Zap Valkyrie
Zappies Skeleton Army Bandit Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap Zappies Bandit
Valkyrie Zappies Skeleton Army Bandit
Bats Zap Zappies
Skeleton Army Bats Valkyrie Zappies Bandit
Valkyrie Zappies Skeleton Army
Zap Bats Valkyrie Zappies Skeleton Army Bandit
Zappies Skeleton Army
Bats Valkyrie Zappies
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Zappies Bandit
Valkyrie Zappies Skeleton Army
Zappies Skeleton Army Bats Zap Valkyrie
Bats Valkyrie Zap Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit
Bandit
Valkyrie
Zap Valkyrie
Bats Zap
Zap
Zap Bandit
Bats
Zap Valkyrie Bandit
Zap
Bandit
Bandit
Zap
Zap Bandit
Bandit
Bats
Zap Bandit
Zap Valkyrie
Zap
Zap Valkyrie
Zap Bandit
Zap Bandit
Zap Bandit
Bats Zap
Zap Bats Zappies
Zap Bandit
Zap Zappies
Zap Bats Zappies Skeleton Army Bandit
Zap Zappies
Valkyrie
Zap
Zap
Zap Bats Zappies
Bats Zap Zappies
Zap Bandit

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