My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Flying Machine Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Zappies Royal Ghost Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Ram Rider
Giant Snowball
Goblin Gang Flying Machine Zappies Ram Rider
Zap
Goblin Gang Flying Machine Zappies Bandit Ram Rider
Barbarian Barrel
Goblin Gang Tesla Zappies Royal Ghost Bandit
The Log
Goblin Gang Zappies Bandit Ram Rider
Earthquake
Goblin Gang Tesla Zappies
Arrows
Goblin Gang Flying Machine Zappies
Royal Delivery
Goblin Gang Flying Machine Zappies Royal Ghost Bandit Ram Rider
Fireball
Goblin Gang Tesla Flying Machine Zappies Bandit Ram Rider
Poison
Goblin Gang Flying Machine Zappies
Lightning
Tesla Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Ghost Bandit Tesla Flying Machine Zappies Freeze Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Royal Ghost Bandit Tesla

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Ghost Bandit
Tesla
Flying Machine
Zappies Royal Ghost Ram Rider
Zappies
Flying Machine Royal Ghost Bandit Ram Rider
Freeze
Royal Ghost
Goblin Gang Flying Machine Zappies Bandit Ram Rider
Bandit
Goblin Gang Zappies Royal Ghost Ram Rider
Ram Rider
Flying Machine Zappies Royal Ghost Bandit

Defense Synergies 1 9

Goblin Gang
Tesla Flying Machine Zappies Bandit
Tesla
Goblin Gang Zappies
Flying Machine
Goblin Gang Zappies Royal Ghost Bandit
Zappies
Goblin Gang Tesla Flying Machine Bandit
Freeze
Royal Ghost
Flying Machine
Bandit
Goblin Gang Flying Machine Zappies Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Flying Machine Zappies Ram Rider
Goblin Gang Tesla Flying Machine Zappies Bandit Ram Rider
Goblin Gang Tesla Ram Rider Zappies Freeze Bandit
Tesla Goblin Gang Zappies Bandit Ram Rider
Goblin Gang Freeze Tesla Flying Machine Zappies Royal Ghost Bandit
Tesla Ram Rider Goblin Gang Flying Machine Zappies Freeze
Tesla Flying Machine Bandit Ram Rider
Tesla Zappies Goblin Gang
Goblin Gang Tesla Zappies Royal Ghost Bandit
Goblin Gang Tesla Flying Machine Zappies Freeze Royal Ghost Bandit Ram Rider
Tesla Goblin Gang Flying Machine Zappies Ram Rider
Tesla Goblin Gang Flying Machine Zappies Freeze Bandit Ram Rider
Goblin Gang Tesla Zappies Freeze Royal Ghost
Goblin Gang Tesla Zappies Bandit Ram Rider
Goblin Gang Tesla Zappies Freeze Bandit Ram Rider
Tesla Goblin Gang Zappies
Tesla Goblin Gang Flying Machine Zappies Royal Ghost Bandit Ram Rider
Freeze Tesla Flying Machine Zappies Royal Ghost Bandit Ram Rider
Tesla Zappies Ram Rider
Goblin Gang Royal Ghost Tesla Flying Machine Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Zappies Royal Ghost Bandit
Bandit Goblin Gang Tesla Flying Machine Royal Ghost
Goblin Gang Zappies Bandit Ram Rider
Goblin Gang Tesla Zappies Bandit Ram Rider
Goblin Gang Tesla Zappies Bandit Ram Rider
Goblin Gang Tesla Flying Machine Zappies Freeze Ram Rider
Goblin Gang Tesla Flying Machine Zappies Bandit Ram Rider
Tesla Zappies
Freeze Flying Machine Zappies Bandit
Goblin Gang Tesla Zappies
Tesla Flying Machine Zappies
Goblin Gang Tesla Zappies Bandit Ram Rider
Tesla Flying Machine Zappies
Goblin Gang Tesla Zappies Flying Machine Freeze
Tesla Flying Machine Zappies Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze Royal Ghost Bandit
Flying Machine Royal Ghost Bandit Ram Rider
Flying Machine Bandit
Flying Machine Freeze
Flying Machine Freeze Ram Rider
Flying Machine
Flying Machine Freeze Ram Rider
Flying Machine Bandit Ram Rider
Goblin Gang
Flying Machine Bandit Ram Rider
Flying Machine
Flying Machine Bandit
Flying Machine Freeze Bandit
Flying Machine
Flying Machine Bandit
Flying Machine Bandit
Freeze
Flying Machine Bandit
Flying Machine
Flying Machine
Freeze
Flying Machine Royal Ghost Bandit Ram Rider
Flying Machine Bandit Ram Rider
Bandit
Flying Machine
Flying Machine Zappies Freeze
Bandit
Zappies Freeze
Goblin Gang Flying Machine Zappies Freeze Bandit
Flying Machine Zappies Ram Rider
Freeze
Goblin Gang Flying Machine
Flying Machine
Flying Machine
Goblin Gang Flying Machine Zappies Freeze
Flying Machine Zappies
Flying Machine Freeze Royal Ghost Bandit

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