My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Valkyrie Ice Wizard Electro Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Sparky
Fireball
Ice Wizard Electro Wizard Sparky
Poison
Ice Wizard Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Ice Wizard Mini P.E.K.K.A Valkyrie Electro Wizard Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Ice Wizard Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Electro Wizard Sparky Mini P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A
Sparky Zap Valkyrie Mirror Ice Wizard Electro Wizard
Valkyrie
Zap Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Mirror
Mirror
Zap Mini P.E.K.K.A Rocket Sparky
Ice Wizard
Zap Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Sparky
Sparky
Zap Mini P.E.K.K.A Valkyrie Mirror Electro Wizard

Defense Synergies 4 13

Zap
Mini P.E.K.K.A Mirror Electro Wizard Valkyrie Ice Wizard Sparky
Mini P.E.K.K.A
Zap Electro Wizard Valkyrie Mirror Ice Wizard
Valkyrie
Zap Mini P.E.K.K.A Mirror Ice Wizard Electro Wizard Sparky
Rocket
Mirror
Zap Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Sparky
Ice Wizard
Zap Mini P.E.K.K.A Valkyrie Mirror
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Mirror
Sparky
Zap Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Electro Wizard Sparky
Mini P.E.K.K.A Sparky Zap Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Rocket Sparky Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Sparky Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Rocket Sparky
Zap Valkyrie Ice Wizard Electro Wizard
Rocket Electro Wizard Zap Ice Wizard
Rocket Zap Valkyrie Electro Wizard Sparky
Mini P.E.K.K.A Sparky Ice Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Sparky
Valkyrie Ice Wizard Electro Wizard Zap
Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Sparky Zap Valkyrie Rocket Ice Wizard Electro Wizard
Valkyrie Rocket Sparky Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Rocket Zap Mini P.E.K.K.A Electro Wizard Sparky
Sparky Mini P.E.K.K.A Valkyrie Electro Wizard
Zap Valkyrie Ice Wizard Electro Wizard
Zap Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Valkyrie Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Electro Wizard Sparky
Electro Wizard Zap Mini P.E.K.K.A Valkyrie Rocket
Zap Mini P.E.K.K.A Valkyrie Rocket Electro Wizard Sparky
Mini P.E.K.K.A Valkyrie Rocket Zap Electro Wizard Sparky
Mini P.E.K.K.A Valkyrie Sparky
Rocket Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Rocket Sparky Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Sparky
Zap Rocket Electro Wizard Mini P.E.K.K.A Valkyrie Sparky
Sparky
Mini P.E.K.K.A Valkyrie Sparky
Rocket Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Rocket Valkyrie Sparky
Valkyrie Sparky
Electro Wizard Sparky Zap Mini P.E.K.K.A Valkyrie Rocket
Valkyrie Zap Mini P.E.K.K.A Ice Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Sparky
Zap Ice Wizard Electro Wizard
Rocket Sparky
Valkyrie Rocket Sparky
Rocket Zap Valkyrie Sparky
Zap Rocket Ice Wizard
Sparky
Zap Ice Wizard
Zap
Rocket Mini P.E.K.K.A Electro Wizard Sparky
Rocket Zap Valkyrie Electro Wizard Sparky
Zap Rocket
Rocket Sparky
Rocket
Zap Sparky
Rocket Zap Sparky
Rocket Sparky
Rocket Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Zap Mini P.E.K.K.A Electro Wizard Sparky
Rocket Zap Valkyrie
Rocket Sparky
Rocket
Rocket Sparky
Rocket Zap
Zap Valkyrie Ice Wizard Sparky
Zap Ice Wizard Electro Wizard Sparky
Zap Sparky
Rocket Zap Sparky
Zap Ice Wizard Electro Wizard Sparky
Zap Rocket Electro Wizard
Mini P.E.K.K.A Sparky
Zap Rocket Sparky
Zap Rocket Electro Wizard Sparky
Sparky
Rocket Sparky
Zap Electro Wizard Rocket
Rocket Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Rocket Electro Wizard Sparky
Zap
Rocket Zap Sparky
Sparky
Zap Rocket Electro Wizard Sparky
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard Sparky

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