My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Cannon Goblin Gang Flying Machine Goblin Barrel
Zap
Cannon Goblin Gang Flying Machine Goblin Barrel
Barbarian Barrel
Cannon Goblin Gang Goblin Barrel Electro Wizard Magic Archer
The Log
Cannon Goblin Gang Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Flying Machine Goblin Barrel
Royal Delivery
Goblin Gang Flying Machine Goblin Barrel P.E.K.K.A Electro Wizard Magic Archer
Fireball
Cannon Goblin Gang Flying Machine Goblin Barrel Electro Wizard Magic Archer
Poison
Cannon Goblin Gang Flying Machine Electro Wizard Magic Archer
Lightning
Cannon Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Goblin Barrel Flying Machine Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Goblin Barrel

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Flying Machine Magic Archer
Cannon
Goblin Gang
Goblin Barrel P.E.K.K.A
Flying Machine
Zap P.E.K.K.A
Goblin Barrel
Goblin Gang P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Magic Archer Goblin Gang Flying Machine Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap Electro Wizard

Defense Synergies 2 16

Zap
Cannon Electro Wizard Goblin Gang Flying Machine P.E.K.K.A Magic Archer
Cannon
Zap Goblin Gang Flying Machine Electro Wizard Magic Archer
Goblin Gang
Zap Cannon Flying Machine P.E.K.K.A Electro Wizard Magic Archer
Flying Machine
Zap Cannon Goblin Gang P.E.K.K.A Electro Wizard
Goblin Barrel
P.E.K.K.A
Zap Goblin Gang Flying Machine Electro Wizard
Electro Wizard
Zap Cannon Goblin Gang Flying Machine P.E.K.K.A Magic Archer
Magic Archer
Zap Cannon Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Flying Machine Electro Wizard Magic Archer
P.E.K.K.A Zap Cannon Goblin Gang Flying Machine Electro Wizard
Cannon Goblin Gang P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Goblin Gang Electro Wizard
P.E.K.K.A
Goblin Gang Zap Cannon Flying Machine Electro Wizard Magic Archer
Electro Wizard Zap Cannon Goblin Gang Flying Machine Magic Archer
Zap Cannon Flying Machine P.E.K.K.A Electro Wizard Magic Archer
Cannon P.E.K.K.A Goblin Gang
Goblin Gang Cannon Electro Wizard
Goblin Gang Electro Wizard Zap Cannon Flying Machine Magic Archer
Zap Goblin Gang Flying Machine Electro Wizard Magic Archer
Cannon P.E.K.K.A Zap Goblin Gang Flying Machine Electro Wizard
Zap Cannon Goblin Gang P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Cannon Goblin Gang Electro Wizard
Zap Cannon Goblin Gang P.E.K.K.A Electro Wizard
Cannon Goblin Gang P.E.K.K.A Electro Wizard
Cannon Zap Goblin Gang Flying Machine Electro Wizard Magic Archer
Zap Cannon Flying Machine Electro Wizard Magic Archer
P.E.K.K.A Cannon Electro Wizard
Goblin Gang Cannon Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Flying Machine Magic Archer
Goblin Gang P.E.K.K.A Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Cannon Goblin Gang
Zap Goblin Gang Flying Machine Electro Wizard Magic Archer
Goblin Gang P.E.K.K.A Flying Machine Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Flying Machine Magic Archer
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Cannon Goblin Gang
Cannon Flying Machine Magic Archer
Goblin Gang Electro Wizard Zap Flying Machine P.E.K.K.A Magic Archer
Zap Cannon Flying Machine P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine
Zap Flying Machine Electro Wizard Magic Archer
Flying Machine Magic Archer
Flying Machine
Zap Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine
Goblin Gang Electro Wizard
Zap Flying Machine Electro Wizard Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Magic Archer Flying Machine
Zap Flying Machine Electro Wizard Magic Archer
Zap Flying Machine Magic Archer
Magic Archer
Zap Flying Machine
Zap Magic Archer
Zap Flying Machine Electro Wizard Magic Archer
Zap Flying Machine Magic Archer
Zap Magic Archer
Zap Flying Machine Electro Wizard Magic Archer
Zap Electro Wizard Flying Machine
Zap Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Goblin Gang Flying Machine Magic Archer
Zap Flying Machine Electro Wizard Magic Archer
Goblin Gang Flying Machine Electro Wizard Magic Archer
Zap Flying Machine Magic Archer
Zap
Flying Machine P.E.K.K.A
Zap Goblin Gang Flying Machine Electro Wizard Magic Archer
Zap Flying Machine Electro Wizard Magic Archer
Zap Flying Machine Electro Wizard Magic Archer

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