My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Guards
Giant Snowball
Bats Minions Guards
Zap
Bats Minions Guards
Barbarian Barrel
Valkyrie Guards Executioner
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Bats Minions Guards
Royal Delivery
Bats Minions Mini P.E.K.K.A Valkyrie Guards Executioner P.E.K.K.A
Fireball
Minions Executioner
Poison
Bats Minions Guards Executioner
Lightning
Mini P.E.K.K.A Valkyrie Executioner
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Guards Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Guards Mini P.E.K.K.A Valkyrie Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Guards

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Minions Mini P.E.K.K.A P.E.K.K.A
Zap
P.E.K.K.A Bats Minions Mini P.E.K.K.A Valkyrie Guards Executioner
Minions
Bats Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Minions Valkyrie
Valkyrie
Bats Zap Minions Mini P.E.K.K.A Executioner P.E.K.K.A
Guards
Zap
Executioner
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bats Minions Valkyrie Executioner

Defense Synergies 2 17

Bats
Zap Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Minions Valkyrie Guards Executioner P.E.K.K.A
Minions
Valkyrie Bats Zap P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Valkyrie Guards Executioner
Valkyrie
Minions Bats Zap Mini P.E.K.K.A Executioner P.E.K.K.A
Guards
Zap Mini P.E.K.K.A Executioner
Executioner
Zap Mini P.E.K.K.A Valkyrie Guards
P.E.K.K.A
Bats Zap Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Zap Minions Valkyrie Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Minions Valkyrie Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Minions Valkyrie Guards
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Zap Minions Valkyrie Guards Executioner
Bats Minions Zap Executioner
Zap Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions
Guards Mini P.E.K.K.A Valkyrie
Bats Minions Valkyrie Guards Executioner Zap
Minions Executioner Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats Zap Minions Valkyrie Guards
Valkyrie Executioner Bats Zap Minions Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Bats Minions Mini P.E.K.K.A Valkyrie Executioner P.E.K.K.A
Bats Zap Minions Valkyrie Guards Executioner
Zap Valkyrie Executioner Bats Minions Guards
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Bats Minions Mini P.E.K.K.A Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Zap P.E.K.K.A
Zap Mini P.E.K.K.A Valkyrie Executioner
Guards P.E.K.K.A Bats Zap Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Guards P.E.K.K.A Bats Zap
P.E.K.K.A Mini P.E.K.K.A Valkyrie Guards Executioner
Executioner Bats Zap Minions
Mini P.E.K.K.A Guards P.E.K.K.A Bats Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Minions Mini P.E.K.K.A Valkyrie
P.E.K.K.A Guards
P.E.K.K.A Bats Minions Mini P.E.K.K.A Valkyrie Guards
P.E.K.K.A Zap Valkyrie Guards
Mini P.E.K.K.A P.E.K.K.A Valkyrie Guards Executioner
Valkyrie Executioner
Guards Bats Zap Minions Mini P.E.K.K.A Valkyrie Executioner P.E.K.K.A
Bats Minions Valkyrie Executioner Zap Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap Executioner
Valkyrie Guards
Executioner Zap Valkyrie
Executioner Bats Zap Minions
Executioner
Zap Executioner
Zap
Bats Minions Mini P.E.K.K.A Guards
Zap Valkyrie
Zap Executioner
Executioner
Minions
Zap
Zap Executioner
Executioner
Bats Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner
Zap Valkyrie
Minions
Zap
Zap Valkyrie Executioner
Zap Executioner
Zap
Zap
Bats Zap Executioner
Zap Bats Minions Guards
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Bats Minions Guards
Zap Executioner
Mini P.E.K.K.A Valkyrie Executioner
Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Bats Minions Guards
Bats Zap Executioner
Zap Executioner

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