My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Ice Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Inferno Dragon
Giant Snowball
Cannon Goblin Gang Miner Inferno Dragon Lumberjack
Zap
Cannon Goblin Gang Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Executioner Ice Wizard Lumberjack
The Log
Cannon Goblin Gang Lumberjack
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Executioner Miner Ice Wizard Inferno Dragon Lumberjack
Fireball
Cannon Goblin Gang Executioner Ice Wizard Inferno Dragon Lumberjack
Poison
Cannon Goblin Gang Executioner Ice Wizard
Lightning
Cannon Executioner Ice Wizard Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Miner Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Miner Ice Wizard Inferno Dragon Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Gang Miner Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Miner
Executioner
Miner Mega Knight
Miner
Goblin Gang Executioner Inferno Dragon Lumberjack Mega Knight
Ice Wizard
Lumberjack
Inferno Dragon
Mega Knight Miner
Lumberjack
Miner Ice Wizard Mega Knight
Mega Knight
Inferno Dragon Executioner Miner Lumberjack

Defense Synergies 0 15

Cannon
Goblin Gang Ice Wizard Inferno Dragon Lumberjack
Goblin Gang
Cannon Miner Ice Wizard Inferno Dragon Lumberjack
Executioner
Lumberjack Mega Knight
Miner
Goblin Gang Mega Knight
Ice Wizard
Cannon Goblin Gang Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Cannon Goblin Gang Ice Wizard Mega Knight
Lumberjack
Cannon Goblin Gang Executioner Ice Wizard
Mega Knight
Executioner Miner Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner
Inferno Dragon Lumberjack Cannon Goblin Gang Executioner Ice Wizard Mega Knight
Cannon Goblin Gang Lumberjack Mega Knight Executioner Ice Wizard Inferno Dragon
Cannon Inferno Dragon Lumberjack Goblin Gang Ice Wizard Mega Knight
Lumberjack Mega Knight
Goblin Gang Cannon Executioner Ice Wizard Lumberjack Mega Knight
Inferno Dragon Cannon Goblin Gang Executioner Ice Wizard
Cannon Mega Knight
Cannon Inferno Dragon Goblin Gang Ice Wizard Lumberjack
Goblin Gang Cannon Miner Ice Wizard Lumberjack Mega Knight
Goblin Gang Executioner Ice Wizard Cannon Lumberjack Mega Knight
Executioner Inferno Dragon Goblin Gang Ice Wizard
Cannon Lumberjack Mega Knight Goblin Gang Ice Wizard
Executioner Mega Knight Cannon Goblin Gang Lumberjack
Inferno Dragon Cannon Goblin Gang Lumberjack Mega Knight
Cannon Goblin Gang Inferno Dragon Lumberjack Mega Knight
Mega Knight Cannon Goblin Gang Executioner Lumberjack
Cannon Mega Knight Goblin Gang Executioner Ice Wizard Lumberjack
Executioner Cannon Ice Wizard Inferno Dragon Lumberjack Mega Knight
Cannon Inferno Dragon Lumberjack
Goblin Gang Mega Knight Cannon Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight
Goblin Gang Executioner Miner Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Cannon Goblin Gang Executioner Inferno Dragon Lumberjack Mega Knight
Executioner Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight
Mega Knight Cannon Goblin Gang Executioner Lumberjack
Cannon Executioner Mega Knight
Goblin Gang Executioner Inferno Dragon Lumberjack
Executioner Mega Knight Cannon Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Miner Ice Wizard
Miner
Executioner Mega Knight
Executioner Ice Wizard
Executioner
Executioner Ice Wizard
Miner
Goblin Gang Lumberjack
Miner
Executioner
Executioner Miner
Executioner
Executioner Mega Knight
Executioner Mega Knight
Miner Mega Knight
Mega Knight
Executioner Ice Wizard Mega Knight
Inferno Dragon
Miner Executioner Ice Wizard
Miner Mega Knight
Miner
Executioner Ice Wizard
Miner Mega Knight
Mega Knight
Goblin Gang
Executioner Ice Wizard
Miner Goblin Gang Executioner Lumberjack Mega Knight
Executioner
Executioner Mega Knight
Goblin Gang
Executioner
Executioner Miner Mega Knight

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