My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Goblin Gang Hog Rider
Giant Snowball
Bomber Archers Minions Goblin Gang Hog Rider Lumberjack
Zap
Bomber Archers Minions Goblin Gang
Barbarian Barrel
Bomber Archers Goblin Gang Lumberjack
The Log
Bomber Archers Goblin Gang Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Bomber Archers Goblin Gang Hog Rider
Arrows
Bomber Archers Minions Goblin Gang
Royal Delivery
Bomber Archers Minions Goblin Gang Mini P.E.K.K.A Hog Rider Lumberjack
Fireball
Bomber Archers Minions Goblin Gang Hog Rider Lumberjack
Poison
Bomber Archers Minions Goblin Gang
Lightning
Mini P.E.K.K.A Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Minions Goblin Gang Mini P.E.K.K.A Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Minions

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A Hog Rider Lumberjack
Archers
Arrows Mini P.E.K.K.A Hog Rider Lumberjack
Arrows
Hog Rider Archers Mini P.E.K.K.A Lumberjack
Minions
Hog Rider Bomber Mini P.E.K.K.A Lumberjack
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Archers Arrows Minions Goblin Gang Hog Rider Lumberjack
Hog Rider
Arrows Minions Goblin Gang Bomber Archers Mini P.E.K.K.A Lumberjack
Lumberjack
Bomber Archers Arrows Minions Mini P.E.K.K.A Hog Rider

Defense Synergies 0 10

Bomber
Mini P.E.K.K.A
Archers
Minions Goblin Gang Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack
Minions
Archers Lumberjack
Goblin Gang
Archers Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bomber Archers Arrows Goblin Gang
Hog Rider
Lumberjack
Archers Arrows Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Mini P.E.K.K.A Lumberjack Bomber Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Lumberjack Bomber Archers Minions
Mini P.E.K.K.A Lumberjack Bomber Minions Goblin Gang
Bomber Arrows Mini P.E.K.K.A Lumberjack
Arrows Goblin Gang Bomber Archers Minions Lumberjack
Minions Archers Arrows Goblin Gang
Arrows
Mini P.E.K.K.A Minions Goblin Gang Lumberjack
Goblin Gang Bomber Archers Mini P.E.K.K.A Lumberjack
Archers Minions Goblin Gang Bomber Arrows Lumberjack
Arrows Minions Archers Goblin Gang
Mini P.E.K.K.A Lumberjack Bomber Minions Goblin Gang
Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Lumberjack
Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A Lumberjack
Arrows Bomber Archers Minions Goblin Gang Lumberjack
Arrows Bomber Archers Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Bomber Goblin Gang Archers Arrows Minions Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Archers
Bomber Archers Arrows Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang Lumberjack Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang Mini P.E.K.K.A Lumberjack
Arrows Archers Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Minions Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Goblin Gang Lumberjack
Bomber Archers
Goblin Gang Bomber Archers Minions Mini P.E.K.K.A Lumberjack
Arrows Minions Bomber Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Minions
Bomber Archers Arrows
Arrows
Arrows
Minions Goblin Gang Mini P.E.K.K.A Lumberjack
Arrows
Archers Arrows
Arrows Minions
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A
Bomber Arrows
Minions
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Archers Arrows
Minions
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Archers Minions Goblin Gang
Archers Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Lumberjack
Arrows Bomber
Arrows
Minions Goblin Gang

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