My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Battle Ram Hog Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Hog Rider Lava Hound
Giant Snowball
Fire Spirit Battle Ram Hog Rider Witch Lava Hound
Zap
Fire Spirit Battle Ram Witch Lava Hound
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Battle Ram Witch
The Log
Fire Spirit Elite Barbarians Battle Ram Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Witch Lava Hound
Royal Delivery
Fire Spirit Knight Elite Barbarians Battle Ram Hog Rider Witch Lava Hound
Fireball
Elite Barbarians Battle Ram Hog Rider Witch Lava Hound
Poison
Witch Lava Hound
Lightning
Knight Elite Barbarians Battle Ram Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Battle Ram Hog Rider Witch Elite Barbarians Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Knight Battle Ram Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Elite Barbarians Battle Ram
Knight
Battle Ram Hog Rider Fire Spirit Elite Barbarians Witch
Elite Barbarians
Fire Spirit Knight Battle Ram Hog Rider
Battle Ram
Knight Fire Spirit Elite Barbarians Witch Lightning Lava Hound
Hog Rider
Fire Spirit Knight Lightning Elite Barbarians Witch
Witch
Knight Battle Ram Hog Rider Lava Hound
Lightning
Hog Rider Lava Hound Battle Ram
Lava Hound
Lightning Battle Ram Witch

Defense Synergies 1 1

Fire Spirit
Knight
Knight
Fire Spirit Witch
Elite Barbarians
Battle Ram
Hog Rider
Witch
Knight
Lightning
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight
Elite Barbarians Knight Witch
Witch Fire Spirit Knight Elite Barbarians Lightning
Elite Barbarians Witch Knight
Lightning Elite Barbarians
Fire Spirit
Lightning Fire Spirit Witch
Lightning
Witch Elite Barbarians
Knight Elite Barbarians Fire Spirit
Witch Knight
Witch
Fire Spirit Knight Elite Barbarians Witch Lightning
Fire Spirit Witch
Elite Barbarians Knight
Elite Barbarians Lightning
Knight Elite Barbarians Witch
Fire Spirit Knight Elite Barbarians Witch
Witch Fire Spirit Knight
Elite Barbarians
Fire Spirit Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Witch
Knight Elite Barbarians Lightning
Knight Elite Barbarians Witch Lightning
Lightning Knight Elite Barbarians
Knight Elite Barbarians Witch
Fire Spirit Witch
Knight Elite Barbarians Witch Lightning
Knight Elite Barbarians
Lightning Knight Elite Barbarians Witch
Witch
Knight Elite Barbarians Witch
Lightning Elite Barbarians
Elite Barbarians Lightning Knight Witch
Witch
Elite Barbarians Witch Knight Lightning
Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Lightning
Lightning Knight
Fire Spirit
Fire Spirit Witch
Fire Spirit Witch
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Elite Barbarians
Lightning Knight
Lightning Fire Spirit
Lightning Fire Spirit Knight Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning Witch
Lightning
Lightning
Lightning
Lightning Fire Spirit
Lightning Fire Spirit Witch
Lightning
Lightning
Lightning
Lightning
Fire Spirit Witch
Witch
Witch Lightning
Lightning Witch
Lightning
Elite Barbarians Lightning Fire Spirit Witch
Lightning Witch
Lightning Elite Barbarians
Lightning
Lightning
Lightning
Lightning Fire Spirit Witch
Lightning Fire Spirit Witch
Lightning Knight
Lightning
Lightning
Elite Barbarians
Elite Barbarians Witch Lightning
Witch Lightning
Lightning Witch

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